Difference between revisions of "SCI/TODO"

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297 bytes removed ,  16:45, 24 June 2010
island issue solved
(Updated the TODO with recent changes)
(island issue solved)
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* Iceman: displays the warning "NodeValue() on a NULL pointer attempted" at numerous points during the map table scene - isSaneNodePointer: Node at 0000:0000 wasn't found! is displayed when starting to plot
* Iceman: displays the warning "NodeValue() on a NULL pointer attempted" at numerous points during the map table scene - isSaneNodePointer: Node at 0000:0000 wasn't found! is displayed when starting to plot
* Iceman: acknowledging depth isn't possible - issue is script 384 (see green board)
* Iceman: acknowledging depth isn't possible - issue is script 384 (see green board)
* Island of Dr. Brain: right at the first puzzle clicking on the bricks on the bottom of the screen makes the engine freeze (endless loop). The problem is with script 140, which gets stuck in an endless loop if we set its temporary variables to 0 inside op_link. A workaround for this is in place
* Longbow: After leaving the cave and the conversation that follows, a list is not sane anymore (perhaps it's related to pathfinding? There's a relevant warning just before this occurs)
* Longbow: After leaving the cave and the conversation that follows, a list is not sane anymore (perhaps it's related to pathfinding? There's a relevant warning just before this occurs)
* LSL5: one screen nearly at the end with text disappears far too quick
* LSL5: one screen nearly at the end with text disappears far too quick
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