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**'''Description:''' Implement the new backend structure to the SDL backend and its ports (Some ports may be left for later if time allows it) | **'''Description:''' Implement the new backend structure to the SDL backend and its ports (Some ports may be left for later if time allows it) | ||
**'''Time:''' June 7 – June 28 | **'''Time:''' June 7 – June 28 | ||
**'''Status:''' '' | **'''Status:''' ''Finished'' | ||
**'''Deliverables:''' The SDL backend has been refactored, and almost all its code has been modularized. Most SDL based ports have been modularized. | **'''Deliverables:''' The SDL backend has been refactored, and almost all its code has been modularized. Most SDL based ports have been modularized. | ||
***'''Refactored''' OSystem_SDL, SdlAudioManager, SdlMutexManager, SdlEventManager, SdlGraphicsManager, SdlMixerImpl, OSystem_Win32, OSystem_POSIX, OSystem_MacOSX, OSystem_SDL_SamsungTV, OSystem_SDL_Symbian, OSystem_LINUXMOTO, OSystem_GP2XWIZ, OSystem_GP2X | ***'''Refactored''' OSystem_SDL, SdlAudioManager, SdlMutexManager, SdlEventManager, SdlGraphicsManager, SdlMixerImpl, OSystem_Win32, OSystem_POSIX, OSystem_MacOSX, OSystem_SDL_SamsungTV, OSystem_SDL_Symbian, OSystem_LINUXMOTO, OSystem_GP2XWIZ, OSystem_GP2X | ||
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**'''Description:''' Implement a OpenGL (and OpenGL ES 1.1 compatible) Graphics Manager for use with a SDL backend, and another Manager without using SDL. | **'''Description:''' Implement a OpenGL (and OpenGL ES 1.1 compatible) Graphics Manager for use with a SDL backend, and another Manager without using SDL. | ||
**'''Time:''' June 28 – July 19 | **'''Time:''' June 28 – July 19 | ||
**'''Status:''' '' | **'''Status:''' ''In progress'' - Paletted Textures | ||
**'''To do:''' | **'''To do:''' | ||
***Design the base structure for a | ***Design the base structure for a OpenGL graphics manager | ||
***Implement OpenGL setup and screen initialization code for having at least a black screen when running | ***Implement OpenGL setup and screen initialization code for having at least a black screen when running | ||
***Implement support for paletted textures | |||
***Implement blitting to screen code (drawing of game, overlay, mouse) and screen update | ***Implement blitting to screen code (drawing of game, overlay, mouse) and screen update | ||
***Implement OpenGL scalers for any aspect ratio | ***Implement OpenGL scalers for any aspect ratio | ||
***Code cleanup and documentation | ***Code cleanup and documentation | ||
*'''Implementation of new modular backend for other platform backends''' | *'''Implementation of new modular backend for other platform backends''' |
edits