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(more info qfg1vga gate) |
(removed lsl1 casino door from graphics) |
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* KQ6/CD: several sync resources aren't available in the resource files. The windows version does only use the additional sort of "raw-data" appended to those sync resources. We are currently using the sync resources inside kPortrait instead of the raw data, that's why lip sync isn't working for those cases. We need to find out how this raw data is interpreted, probably we could even create virtual sync data out of it for the DOS scripts to use | * KQ6/CD: several sync resources aren't available in the resource files. The windows version does only use the additional sort of "raw-data" appended to those sync resources. We are currently using the sync resources inside kPortrait instead of the raw data, that's why lip sync isn't working for those cases. We need to find out how this raw data is interpreted, probably we could even create virtual sync data out of it for the DOS scripts to use | ||
* LB2: The credits windows (about screen from the options menu) are incorrectly drawn above the character sprites | * LB2: The credits windows (about screen from the options menu) are incorrectly drawn above the character sprites | ||
* LSL6: the ending scene right before the endcredits seems to have a port issue - the menubar should get black and the picture below it. In our sci the picture is starting on the upper left inside menubar instead | * LSL6: the ending scene right before the endcredits seems to have a port issue - the menubar should get black and the picture below it. In our sci the picture is starting on the upper left inside menubar instead | ||
* PQ3: Highway (day 1) - speech window incorrectly placed | * PQ3: Highway (day 1) - speech window incorrectly placed |
edits