1,123
edits
(lsl1 casino door, lsl6 tram and qfg1 vga gate all squashed now :P) |
(added lsl1 warnings) |
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* KQ5: Warning - in Mordack's labyrinth - send_selector(): argc = 2 while modifying variable selector 3 (y) of object 003a:2910 (dinkBlink) from 0000:0000 to 0000:0063! | * KQ5: Warning - in Mordack's labyrinth - send_selector(): argc = 2 while modifying variable selector 3 (y) of object 003a:2910 (dinkBlink) from 0000:0000 to 0000:0063! | ||
* KQ5: Warning - during end - send_selector(): argc = 3 while modifying variable selector 7 (cel) of object 0030:24ca (theMouth) from 0000:0000 to 0000:0000! | * KQ5: Warning - during end - send_selector(): argc = 3 while modifying variable selector 7 (cel) of object 0030:24ca (theMouth) from 0000:0000 to 0000:0000! | ||
* LSL1: selector send warning when paying the bodyguard in front of the disco | |||
* LSL1: selector send warnings when ken is speaking at the end | |||
* LSL5: Warning - Invalid character in kReadNumber input (happens right at the start of the game) | * LSL5: Warning - Invalid character in kReadNumber input (happens right at the start of the game) | ||
* LSL6: selector send warning during shamara part | * LSL6: selector send warning during shamara part |
edits