Difference between revisions of "SCI/TODO"

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56 bytes added ,  13:01, 17 July 2010
added iceman vm issue
(added iceman parser)
(added iceman vm issue)
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=== SCI0-01 parser ===
=== SCI0-01 parser ===
* Iceman: Acknowledging "green board" isn't possible (game breaking) - issue is script 383 calling kSaid with spec "[!*] / board < green" - hack is in place, works because of this
* Iceman: Acknowledging "green board" isn't possible (game breaking) - issue is script 383 calling kSaid with spec "[!*] / board < green" - hack is in place, works because of this
* Iceman: confirm depth using "depth affirmative", same issue as green board
* Iceman: confirm depth using "depth affirmative", same issue as green board (script 384)
* Iceman: Repairing the diver should work with "put washer on shaft" - doesn't work here - workaround: enter "install washer"
* Iceman: Repairing the diver should work with "put washer on shaft" - doesn't work here - workaround: enter "install washer"
* Iceman: "Climb down" on the main ladder in the submarine doesn't work (room 41), 2nd kSaid is returning true and shouldn't - workaround: enter "descend"
* Iceman: "Climb down" on the main ladder in the submarine doesn't work (room 41), 2nd kSaid is returning true and shouldn't - workaround: enter "descend"
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* Castle of Dr. Brain: Loading a saved game made inside the puzzle room (room 360) shows an empty grey screen. That particular room does not have a background
* Castle of Dr. Brain: Loading a saved game made inside the puzzle room (room 360) shows an empty grey screen. That particular room does not have a background
* Castle of Dr. Brain: Saving and restoring in room 380 will result in a broken sentence puzzle (last puzzle in that room) - for testing replace 577504302400 with 5775042E2400 in script.380 - this will make it possible to use as many hint coins on the locked cupboard, so that one doesnt have to solve the hangman puzzle at all - this may be a regression since last playthrough (end of january 2010) - workaround: play through this room at once w/o restoring
* Castle of Dr. Brain: Saving and restoring in room 380 will result in a broken sentence puzzle (last puzzle in that room) - for testing replace 577504302400 with 5775042E2400 in script.380 - this will make it possible to use as many hint coins on the locked cupboard, so that one doesnt have to solve the hangman puzzle at all - this may be a regression since last playthrough (end of january 2010) - workaround: play through this room at once w/o restoring
* Iceman: Acknowledging depth isn't possible - issue is script 384 (see green board)
* Iceman: isSaneNodePointer: Node at 0000:0000 wasn't found! shown when plotting course, it's an error now so it's gamebreaking
* Island Dr. Brain: Programming puzzle (room 300) - turning robot left doesn't work most of the time during execution - no warnings though. Workaround: use turn right all the time instead
* Island Dr. Brain: Programming puzzle (room 300) - turning robot left doesn't work most of the time during execution - no warnings though. Workaround: use turn right all the time instead
* Island Dr. Brain/wii exclusive(?): when being in the first puzzle room, going to menu doesn't really work on Wii. The menu is visible for around 0.1 seconds and then disappears automatically - caused by MoveCursor not setting cursor - needs to get further investigated
* Island Dr. Brain/wii exclusive(?): when being in the first puzzle room, going to menu doesn't really work on Wii. The menu is visible for around 0.1 seconds and then disappears automatically - caused by MoveCursor not setting cursor - needs to get further investigated
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