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edits
(Added SQ4 Warnings) |
(SQ5 Issues added to TODO) |
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* QFG1 VGA: When winning any random monster fight, the game uses the unimplemented kMergePoly function. This means that the hero can walk over the bodies of slain enemies (though it's a purely cosmetic issue) | * QFG1 VGA: When winning any random monster fight, the game uses the unimplemented kMergePoly function. This means that the hero can walk over the bodies of slain enemies (though it's a purely cosmetic issue) | ||
* QFG1 VGA: ending music isn't played at all. no sound calls are done, so I guess it's VM. | * QFG1 VGA: ending music isn't played at all. no sound calls are done, so I guess it's VM. | ||
* SQ5CD: Engine Abort in Room 119 when Roger is using Scrub-o-matic to clean crest : "lookupSelector(): Attempt to send to non-object or invalid script. Address was 0000:0000!" | |||
=== Known Warnings === | === Known Warnings === | ||
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* SQ4: During intro - "WARNING: Unhandled SCI MIDI command 0x0 (parameter 0)!" | * SQ4: During intro - "WARNING: Unhandled SCI MIDI command 0x0 (parameter 0)!" | ||
* SQ4: On first screens in future Xenon, repeated - "WARNING: kDoSound(pause): Slot not found (0009:02c4)!" | * SQ4: On first screens in future Xenon, repeated - "WARNING: kDoSound(pause): Slot not found (0009:02c4)!" | ||
* SQ5CD: During intro - "WARNING: GfxPalette::createFromData() - not enough bytes in resource, expected palette header!" Possible image format issue? | |||
== SCI2-SCI2.1 known bugs == | == SCI2-SCI2.1 known bugs == |