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m (→Schedule) |
m (→Schedule) |
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***<s>Implement game surface</s> | ***<s>Implement game surface</s> | ||
***<s>Implement OpenGL scalers for any aspect ratio (Still need to work on aspect ratio)</s> | ***<s>Implement OpenGL scalers for any aspect ratio (Still need to work on aspect ratio)</s> | ||
***Add options for switching between OpenGL manager and SDL manager | ***<s>Add options for switching between OpenGL manager and SDL manager</s> | ||
***Porting to OpenGL ES and testing | ***Porting to OpenGL ES and testing | ||
***Code cleanup and documentation | ***Code cleanup and documentation |
edits