Difference between revisions of "SCI/Bugs"

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88 bytes added ,  19:42, 30 July 2010
added pq2 not a bug
(Updated a script bug in SQ1)
(added pq2 not a bug)
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* LSL6: Sometimes the tram doesn't stop after talking to char. To fix this you need to revert to an earlier save, where you have not talked to char yet - now grab matches in the bar, THEN talk to char and immediately go to the tram
* LSL6: Sometimes the tram doesn't stop after talking to char. To fix this you need to revert to an earlier save, where you have not talked to char yet - now grab matches in the bar, THEN talk to char and immediately go to the tram
* PQ1: saving while driving and restoring results in no map being displayed - bug in scripts ({{BugTrack|num=3035821}})
* PQ1: saving while driving and restoring results in no map being displayed - bug in scripts ({{BugTrack|num=3035821}})
* PQ2: *NOT A BUG* - if you die immediately when diving, you didn't took the right tank
* PQ3: day 4 at crime scene - after examining the victim Sonny's head disappears for around 0.5 seconds
* PQ3: day 4 at crime scene - after examining the victim Sonny's head disappears for around 0.5 seconds
* QFG1VGA: the left and right half-transparent window decoration on all windows doesn't work right, the transparency will show the background picture all the time
* QFG1VGA: the left and right half-transparent window decoration on all windows doesn't work right, the transparency will show the background picture all the time
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