Difference between revisions of "SCI/TODO"

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178 bytes removed ,  13:25, 31 July 2010
kq1 didnt happen to another playtester, i guess i did something wrong
(restore issues are solved)
(kq1 didnt happen to another playtester, i guess i did something wrong)
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* Castle of Dr. Brain: Saving and restoring in room 380 will result in a broken sentence puzzle (last puzzle in that room) - for testing replace 577504302400 with 5775042E2400 in script.380 - this will make it possible to use as many hint coins on the locked cupboard, so that one doesnt have to solve the hangman puzzle at all - this may be a regression since last playthrough (end of january 2010) - workaround: play through this room at once w/o restoring
* Castle of Dr. Brain: Saving and restoring in room 380 will result in a broken sentence puzzle (last puzzle in that room) - for testing replace 577504302400 with 5775042E2400 in script.380 - this will make it possible to use as many hint coins on the locked cupboard, so that one doesnt have to solve the hangman puzzle at all - this may be a regression since last playthrough (end of january 2010) - workaround: play through this room at once w/o restoring
* Island Dr. Brain/wii exclusive(?): when being in the first puzzle room, going to menu doesn't really work on Wii. The menu is visible for around 0.1 seconds and then disappears automatically - caused by MoveCursor not setting cursor - needs to get further investigated
* Island Dr. Brain/wii exclusive(?): when being in the first puzzle room, going to menu doesn't really work on Wii. The menu is visible for around 0.1 seconds and then disappears automatically - caused by MoveCursor not setting cursor - needs to get further investigated
* KQ1: condor didn't appear for me, caused by global 83h to be 26h instead of required 16h - maybe I did something wrong - anyway fix is "vmvars g 83h 16h" and reenter that room
* KQ5: Path-walking - in the town some people "jump" around sometimes, also happens to ego in rare cases as well (sq5 right at the start when walking down)
* KQ5: Path-walking - in the town some people "jump" around sometimes, also happens to ego in rare cases as well (sq5 right at the start when walking down)
* LSL6: sometimes the tram does not stop. This is a game script issue and not an engine one, but we should still figure out what goes wrong and fix it. To make it work -> see SCI bugs
* LSL6: sometimes the tram does not stop. This is a game script issue and not an engine one, but we should still figure out what goes wrong and fix it. To make it work -> see SCI bugs
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