Difference between revisions of "SCUMM/Debug Codes"

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2,405 bytes added ,  03:46, 6 October 2010
add the rest of the debug keys based on ye olde LucasForums thread, cleanup
m (SCUMM Debug Codes moved to SCUMM/Debug Codes: subpage)
(add the rest of the debug keys based on ye olde LucasForums thread, cleanup)
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Various LucasArts games have debug passwords and key combinations built into the original executable. <b>THESE DO NOT WORK IN SCUMMVM</b>, only in the original dos executable.
Various LucasArts games have debug passwords and key combinations built into the original executable. <b>THESE DO NOT WORK IN SCUMMVM</b>, only in the original dos executable.


The password should be entered as-is, and an activation combination pressed to enter full debug mode. Case matters! If the activation key is ctrl-D, then hold ctrl-shift-d.
The password should be entered as-is, and an activation combination pressed to enter full debug mode.


=== Common Debug Keys ===
Partially based on [http://www.lucasforums.com/showthread.php?threadid=97859 this thread].
These keys are common to most SCUMM debug modes.
* ctrl-g: Switch rooms
* ctrl-f: Toggle 'Fast Mode'
* ctrl-s: Set SCUMM variable (EGA games)
* ctrl-e: Set SCUMM variable (VGA games)


=== Maniac Mansion (Original) ===
=== Maniac Mansion (Original) ===
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Activation Key: F7<br>
Activation Key: F7<br>
Notes:          '(ex)claim a percentage if you starve'
Notes:          '(ex)claim a percentage if you starve'
==== Keys ====
{| border="1"
|-
|Shift-D||Displays the running scripts
|-
|Shift-G||Goto room
|-
|Shift-O||Get object in room
|-
|Shift-S||Set variable
|-
|Shift-Z||Display hex data from memory
|-
|Shift-/||"Something"
|-
|Esc||Redraw screen
|}


=== Maniac Mansion (Enhanced) ===
=== Maniac Mansion (Enhanced) ===
Debug Password: *ch4mysocks<br>
Debug Password: *ch4mysocks<br>
Activation Key: F7<br>
Activation Key: F7<br>
Notes:          Use shift-8 for the *, not the keypad. 'Starch for my socks'
Notes:          Use Shift-8 for the *, not the keypad. 'Starch for my socks'
 
==== Keys ====
{| border="1"
|-
|Shift-D||Displays the running scripts
|-
|Shift-G||Goto room
|-
|Shift-O||Get object in room
|-
|Shift-S||Set variable
|-
|Shift-Z||Display hex data from memory
|-
|Shift-/||"Something"
|-
|Esc||Redraw screen
|}


=== Zak McKracken and the Alien Mindbenders (Original & Enhanced) ===
=== Zak McKracken and the Alien Mindbenders (Original & Enhanced) ===
Debug Password: *ch4mysocks<br>
Debug Password: *ch4mysocks<br>
Activation Key: ctrl-g for Atari version, F7 for others<br>
Activation Key: Ctrl-G for Atari version, F7 for others<br>
Notes:          Use shift-8 for the *, not the keypad. 'Starch for my socks'
Notes:          Use Shift-8 for the *, not the keypad. 'Starch for my socks'
 
==== Keys ====
{| border="1"
|-
|Shift-F||Fast mode
|-
|Shift-G||Goto room
|-
|Shift-L||Set object in room
|-
|Shift-O||Get object in room
|-
|Shift-S||Set variable
|-
|! (Shift and 1)||Change actor color (original), change room color (enhanced)
|-
|@ (Shift and 2)||Change actor color (enhanced)
|-
|[] or {}||Change room color (original)
|}


=== Zak McKracken and the Alien Mindbenders (FM-TOWNS) ===
=== Zak McKracken and the Alien Mindbenders (FM-TOWNS) ===
Debug Password: whipitgood<br>
Debug Password: whipitgood<br>
Activation Key: F7<br>
Activation Key: F7<br>
Notes:
 
==== Keys ====
{| border="1"
|-
|Shift-F||Fast mode
|-
|Shift-G||Goto room
|-
|Shift-S||Set variable
|}


=== Indiana Jones and the Last Crusade (EGA) ===
=== Indiana Jones and the Last Crusade (EGA) ===
Debug Password: coolwhiped<br>
Debug Password: coolwhiped<br>
Activation Key: F7<br>
Activation Key: F7<br>
Notes:
 
==== Keys ====
{| border="1"
|-
|Shift-F||Fast mode
|-
|Shift-G||Goto room
|-
|Shift-L||Set object
|-
|Shift-O||Activate object, eg open door
|-
|Shift-S||Set variable
|-
|Shift-Z||Display z-plane
|}


=== Indiana Jones and the Last Crusade (VGA) ===
=== Indiana Jones and the Last Crusade (VGA) ===
Debug Password: whipitgood<br>
Debug Password: whipitgood<br>
Activation Key: F7<br>
Activation Key: F7<br>
Notes:
 
==== Keys ====
{| border="1"
|-
|Shift-F||Fast mode
|-
|Shift-G||Goto room
|-
|Shift-S||Set variable
|}


=== Loom (Floppy) ===
=== Loom (Floppy) ===
Debug Password: schwanensee<br>
Debug Password: schwanensee<br>
Activation Key: F7<br>
Activation Key: F7<br>        
Notes:         
 
==== Keys ====
{| border="1"
|-
|Shift-G||Goto room
|}


=== Loom (CD) ===
=== Loom (CD) ===
Debug Password: hardyharhar<br>
Debug Password: hardyharhar<br>
Activation Key: ctrl-D<br>
Activation Key: Ctrl-Shift-D<br>
Notes:
 
==== Keys ====
{| border="1"
|-
|Shift-S||Set variable
|-
|Shift-F||Fast mode
|-
|Shift-G||Goto room
|}


=== The Secret of Monkey Island ===
=== The Secret of Monkey Island ===
Debug Password: hardyharhar<br>
Debug Password: hardyharhar<br>
Activation Key: ctrl-D<br>
Activation Key: Ctrl-Shift-D<br>
Notes: Works for demo versions too, except standalone pc demo. Extra debug keys in cd version: ctrl-o - Pick up object from room, ctrl-l - Enter a bootparam.
Notes: Works for demo versions too, except standalone PC demo.  
 
==== Keys ====
{| border="1"
|-
|Shift-G||Goto room
|}
 
==== CD Keys ====
In addition to the above key, the CD version supports these keys:
{| border="1"
|-
|Ctrl-E||Examine/set a SCUMM variable
|-
|Ctrl-F||Fast mode
|-
|Ctrl-O||Pick up object from room
|-
|Ctrl-L||Enter a bootparam
|-
|1||Change character
|-
|[7-8]||Change text color
|}


=== Monkey Island 2: LeChuck's Revenge ===
=== Monkey Island 2: LeChuck's Revenge ===
Debug Password: monkeyspit<br>
Debug Password: monkeyspit<br>
Activation Key: ctrl-D<br>
Activation Key: Ctrl-Shift-D<br>
Notes:
 
==== Keys ====
{| border="1"
|-
|Ctrl-E||Set variable
|-
|Ctrl-F||Fast mode
|-
|Ctrl-G||Goto room
|-
|Ctrl-O||Pick up object in room x
|-
|Ctrl-L||Enter a bootparam
|-
|1||Change character
|-
|[2-6]||Pick up animations
|-
|[7-8]||Change text color
|}


=== Indiana Jones and the Fate of Atlantis ===
=== Indiana Jones and the Fate of Atlantis ===
Debug Password: shinymetal<br>
Debug Password: shinymetal<br>
Activation Key: ctrl-D<br>
Activation Key: Ctrl-Shift-D<br>
Notes:
 
==== Keys ====
{| border="1"
|-
|Ctrl-E||Set variable
|-
|Ctrl-F||Fast mode
|-
|Ctrl-G||Goto room
|-
|Ctrl-O||Pick up object in room x
|-
|Ctrl-L||Enter a bootparam
|}


=== Day of the Tentacle ===
=== Day of the Tentacle ===
Debug Password: swordfish<br>
Debug Password: swordfish<br>
Activation Key: ctrl-D<br>
Activation Key: Ctrl-Shift-D<br>
Notes:
 
==== Keys ====
{| border="1"
|-
|Ctrl-E||Set variable
|-
|Ctrl-F||Fast mode
|-
|Ctrl-G||Goto room
|-
|Ctrl-O||Pick up object in room x
|-
|Ctrl-L||Enter a bootparam
|}


=== Sam & Max Hit the Road ===
=== Sam & Max Hit the Road ===
Debug Password:<br>
Sam & Max does not have an enabled debug code. The code should be stored in SCUMM variable 111, but is never set.
Activation Key:<br>
Notes:          Neither Sam & Max nor The Dig have an enabled debug code. The code should be stored in SCUMM variables 89 and 111 respectively, but these are never set.


=== Full Throttle ===
=== Full Throttle ===
Debug Password: matilda (swordfish for PC Demo)<br>
Debug Password: matilda (swordfish for PC Demo)<br>
Activation Key: Ctrl-D<br>
Activation Key: Ctrl-Shift-D<br>
Notes:
 
==== Keys ====
{| border="1"
|-
|Ctrl-E||Set variable
|-
|Ctrl-F||Fast mode
|-
|Ctrl-G||Goto room
|-
|Ctrl-O||Pick up object in room x
|-
|Ctrl-L||Enter a bootparam
|}


=== The Dig ===
=== The Dig ===
Debug Password:<br>
The Dig does not have an enabled debug code. The code should be stored in SCUMM variable 89, but is never set.
Activation Key:<br>
Notes:          Neither Sam & Max nor The Dig have an enabled debug code. The code should be stored in SCUMM variables 89 and 111 respectively, but these are never set.


=== The Curse of Monkey Island ===
=== The Curse of Monkey Island ===
Debug Password: matilda<br>
Debug Password: matilda<br>
Activation Key: Ctrl-D<br>
Activation Key: Ctrl-Shift-D<br>
Notes:          The first key on entering a screen is ignored! (?)
Notes:          The first key on entering a screen is ignored! (?)
==== Keys ====
{| border="1"
|-
|Ctrl||Hold to speed up the game
|-
|Shift-A||Choose a different actor
|-
|Shift-F||Actor follows walk boxes
|-
|Shift-I||Actor ignores walk boxes
|-
|F9||Play low pickup animation
|-
|F10||Play high pickup animation
|-
|Shift-B||Make actor face to the back
|-
|F||Make actor face to the front
|-
|7||Decrease actor talk color
|-
|8||Increase actor talk color
|}
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