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== | {{Infobox_TODO| | ||
taskname=Gob Engine TODO| | |||
techcontact=[[Gob]] Engine Team| | |||
subsystem=Engine| | |||
}} | |||
== Bugs, glitches and ToDos == | == Bugs, glitches and ToDos == | ||
=== Script bugs === | === Script bugs === | ||
* Fascination: Some versions have incorrect timing in several places as they used loading time. Fixing the scripts is required in those cases (before entering the lab was the most visible example | * Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well). | ||
* Fascination: The game sometimes hangs in the parking lot when the card is used directly, without the code. This also occurs in the original exe | * Fascination: Some versions have incorrect timing in several places as they used loading time. Fixing the scripts is required in those cases (before entering the lab was the most visible example) - '''Now fixed in Amiga and Atari versions''' | ||
* Fascination: The game sometimes hangs in the parking lot when the card is used directly, without the code. - '''This also occurs in the original exe''' | |||
* Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up. | * Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up. | ||
* Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. {{ | * Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. {{Tracker|id=3155}} | ||
* Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. {{ | * Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. {{Tracker|id=3392}} | ||
* Goblins 3: 'A Bell' button hotspot disappears. {{Tracker|id=3805}} | |||
* Goblins 3: Chessboard scene reloads after the rat is first used. {{Tracker|id=3986}} | |||
* Goblins 3: 'A Bell' button hotspot disappears. {{ | * Goblins 3: Unable to enter the Battlefield. {{Tracker|id=4022}} | ||
* Goblins 3: Chessboard scene reloads after the rat is first used. {{ | * Goblins 3: Unable to progress through queen's throne room. {{Tracker|id=4016}} | ||
* Goblins 3: Unable to enter the Battlefield. {{ | * Lost in Time: sprite gets corrupted during a dialogue. {{Tracker|id=3839}} | ||
* Goblins 3: Unable to progress through queen's throne room. {{ | * Woodruff: Infinite hypnotic CDs. {{Tracker|id=3750}} | ||
* Woodruff: Infinite hypnotic CDs. {{ | * Woodruff: Access to the Laboratory. {{Tracker|id=3751}} | ||
* Woodruff: Access to the Laboratory. {{ | * Woodruff: Wrong code for safe in temple. {{Tracker|id=3777}} | ||
* Woodruff: Wrong code for safe in temple. {{ | * Woodruff: Bluxtre nut not drawn after leaving it on the ground. {{Tracker|id=3742}} | ||
* Woodruff: Bluxtre nut not drawn after leaving it on the ground. {{ | |||
=== General === | === General === | ||
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* A few graphical glitches remain: | * A few graphical glitches remain: | ||
**{{ | ** Goblins 3: double sprite glitch in the queen level {{Tracker|id=3401}} | ||
**{{ | ** Lost in Time: sprite gets corrupted during a dialogue {{Tracker|id=3839}} | ||
**{{ | ** Lost in Time: palette issue with sprites {{Tracker|id=3838}} | ||
**{{ | ** Woodruff: Palette glitch {{Tracker|id=3768}} (Also happens in the original) | ||
**{{ | ** Woodruff: Graphic glitches {{Tracker|id=3848}} (2 of 3 also happens in the original) | ||
**{{ | ** Woodruff: GFX Glitches {{Tracker|id=4491}} (Also happens in the original) | ||
=== Sound === | === Sound === | ||
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== Game-specific tasks == | == Game-specific tasks == | ||
=== Fascination === | === Fascination === | ||
* Add support to the [[RAC file]], which is used by the protection of the CD version. (not really required, the game works with extracted STKs) | * Add support to the [[RAC file]], which is used by the protection of the CD version. (not really required, the game works with extracted STKs) | ||
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* The (hard-coded) space shooter isn't yet implemented. | * The (hard-coded) space shooter isn't yet implemented. | ||
* A few graphic glitches remain. | * A few graphic glitches remain. | ||
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=== Playtoons === | === Playtoons === | ||
* Creation tool is not working properly. | * Creation tool is not working properly. | ||
* Clicking on a word should spell it, not the first word of the sentence | * Clicking on a word should spell it, not the first word of the sentence | ||
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=== Urban Runner === | === Urban Runner === | ||
* | * When mousing over the register in the hotel action sequence, the inventory pops up. | ||
* Corrupt encoded frames in videos are skipped or masked by original interpreter. Need to do the same. | |||
** Most of these are now detected and corrected masked, but three cases still remain as of 2011-04-26: | |||
*** < 1sec white glitch in video triggered when Max approaches Door in Basement ("mxport2"). | |||
*** ~1sec white glitch in video as Adda escapes from warehouse. | |||
*** Large red/orange glitch in Inspector Van Dell video shown after Max complete Pool Hall entry ("sn6"). | |||
=== Woodruff === | === Woodruff === | ||
* Crash while loading the "Game over" screen for the Rummy game: {{ | * Crash while loading the "Game over" screen for the Rummy game: {{Tracker|id=3749}} |