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== Bugs, glitches and ToDos == | == Bugs, glitches and ToDos == | ||
=== Script bugs === | === Script bugs === | ||
* Fascination: Some versions have incorrect timing in several places as they used loading time. Fixing the scripts is required in those cases (before entering the lab was the most visible example | * Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well). | ||
* Fascination: The game sometimes hangs in the parking lot when the card is used directly, without the code. This also occurs in the original exe | * Fascination: Some versions have incorrect timing in several places as they used loading time. Fixing the scripts is required in those cases (before entering the lab was the most visible example) - '''Now fixed in Amiga and Atari versions''' | ||
* Fascination: The game sometimes hangs in the parking lot when the card is used directly, without the code. - '''This also occurs in the original exe''' | |||
* Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up. | * Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up. | ||
* Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. {{BugTrack|num=1705338}} | * Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. {{BugTrack|num=1705338}} | ||
* Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. {{BugTrack|num=1786556}} | * Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. {{BugTrack|num=1786556}} | ||
* Goblins 3: 'A Bell' button hotspot disappears. {{BugTrack|num=2016550}} | * Goblins 3: 'A Bell' button hotspot disappears. {{BugTrack|num=2016550}} | ||
* Goblins 3: Chessboard scene reloads after the rat is first used. {{BugTrack|num=2138762}} | * Goblins 3: Chessboard scene reloads after the rat is first used. {{BugTrack|num=2138762}} | ||
* Goblins 3: Unable to enter the Battlefield. {{BugTrack|num=2392671}} | * Goblins 3: Unable to enter the Battlefield. {{BugTrack|num=2392671}} | ||
* Goblins 3: Unable to progress through queen's throne room. {{BugTrack|num=2355116}} | * Goblins 3: Unable to progress through queen's throne room. {{BugTrack|num=2355116}} | ||
* LOST IN TIME: sprite gets corrupted during a dialogue. {{BugTrack|num=2033907}} | |||
* Woodruff: Infinite hypnotic CDs. {{BugTrack|num=1975099}} | * Woodruff: Infinite hypnotic CDs. {{BugTrack|num=1975099}} | ||
* Woodruff: Access to the Laboratory. {{BugTrack|num=1975177}} | * Woodruff: Access to the Laboratory. {{BugTrack|num=1975177}} |
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