Difference between revisions of "Gob/TODO"

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14 bytes added ,  20:10, 27 October 2010
Alphatical order to make it more readable and easier to track game specific bugs
m (All versions of Fascination are completable)
(Alphatical order to make it more readable and easier to track game specific bugs)
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== Bugs, glitches and ToDos ==
== Bugs, glitches and ToDos ==
=== Script bugs ===
=== Script bugs ===
* Fascination: Some versions have incorrect timing in several places as they used loading time. Fixing the scripts is required in those cases (before entering the lab was the most visible example, now fixed in Amiga and Atari versions)
* Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well).
* Fascination: The game sometimes hangs in the parking lot when the card is used directly, without the code. This also occurs in the original exe.
* Fascination: Some versions have incorrect timing in several places as they used loading time. Fixing the scripts is required in those cases (before entering the lab was the most visible example) - '''Now fixed in Amiga and Atari versions'''
* Fascination: The game sometimes hangs in the parking lot when the card is used directly, without the code. - '''This also occurs in the original exe'''
* Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up.
* Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up.
* Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. {{BugTrack|num=1705338}}
* Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. {{BugTrack|num=1705338}}
* Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. {{BugTrack|num=1786556}}
* Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. {{BugTrack|num=1786556}}
* Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well).
* LOST IN TIME: sprite gets corrupted during a dialogue. {{BugTrack|num=2033907}}
* Goblins 3: 'A Bell' button hotspot disappears. {{BugTrack|num=2016550}}
* Goblins 3: 'A Bell' button hotspot disappears. {{BugTrack|num=2016550}}
* Goblins 3: Chessboard scene reloads after the rat is first used. {{BugTrack|num=2138762}}
* Goblins 3: Chessboard scene reloads after the rat is first used. {{BugTrack|num=2138762}}
* Goblins 3: Unable to enter the Battlefield. {{BugTrack|num=2392671}}
* Goblins 3: Unable to enter the Battlefield. {{BugTrack|num=2392671}}
* Goblins 3: Unable to progress through queen's throne room. {{BugTrack|num=2355116}}
* Goblins 3: Unable to progress through queen's throne room. {{BugTrack|num=2355116}}
* LOST IN TIME: sprite gets corrupted during a dialogue. {{BugTrack|num=2033907}}
* Woodruff: Infinite hypnotic CDs. {{BugTrack|num=1975099}}
* Woodruff: Infinite hypnotic CDs. {{BugTrack|num=1975099}}
* Woodruff: Access to the Laboratory. {{BugTrack|num=1975177}}
* Woodruff: Access to the Laboratory. {{BugTrack|num=1975177}}
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