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(→Graphics: add duck clut entry) |
(Removed bug from SQ5, it's a known script bug, mentioned in the SCI bugs page) |
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* QFG1 VGA: When winning any random monster fight, the game uses the unimplemented kMergePoly function. This means that the hero can walk over the bodies of slain enemies (though it's a purely cosmetic issue) | * QFG1 VGA: When winning any random monster fight, the game uses the unimplemented kMergePoly function. This means that the hero can walk over the bodies of slain enemies (though it's a purely cosmetic issue) | ||
* QFG1 VGA: ending music isn't played at all. no sound calls are done, so I guess it's VM. | * QFG1 VGA: ending music isn't played at all. no sound calls are done, so I guess it's VM. | ||
=== Known Warnings === | === Known Warnings === |
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