1,079
edits
(sync the quux engine with the current code) |
(→Steps) |
||
Line 15: | Line 15: | ||
# Add a new directory <tt>engines/quux/</tt> | # Add a new directory <tt>engines/quux/</tt> | ||
# Add <tt>engines/quux/module.mk</tt> ( | # Add <tt>engines/quux/module.mk</tt> (looking at module.mk files of existing engines should make it clear what you have to do). | ||
# Add <tt>engines/quux/quux.h</tt> and <tt>engines/quux/quux.cpp</tt>; this will contain your Engine subclass (or at least parts of it). | # Add <tt>engines/quux/quux.h</tt> and <tt>engines/quux/quux.cpp</tt>; this will contain your Engine subclass (or at least parts of it). | ||
# Add <tt>engines/quux/detection.cpp</tt>; It will contain the plugin interface code (more on that in the next section). | # Add <tt>engines/quux/detection.cpp</tt>; It will contain the plugin interface code (more on that in the next section). | ||
# Modify <tt>engines/engines.mk</tt> by adding your engine. It should be clear what to do by looking at what is done for the other engines there. | # Modify <tt>engines/engines.mk</tt> by adding your engine. It should be clear what to do by looking at what is done for the other engines there. | ||
# Modify <tt>configure</tt> by adding a new add_engine line. Again, just check out what is done for the existing engines. | # Modify <tt>configure</tt> by adding a new add_engine line. Again, just check out what is done for the existing engines. | ||
# Modify <tt>base/plugins.cpp</tt>; in particular, you have to add your engine to the list in | # Modify <tt>base/plugins.cpp</tt>; in particular, you have to add your engine to the list in StaticPluginProvider::getPlugins. | ||
That's it. The difficult part is of course writing the Engine subclass. More on that in the next section! | That's it. The difficult part is of course writing the Engine subclass. More on that in the next section! |
edits