Difference between revisions of "Mohawk/TODO"

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Remove completed TODOs
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{{Infobox_TODO|
taskname=Mohawk Engine TODO|
techcontact=[[Mohawk]] Engine Team|
subsystem=Engine|
}}
== Main Mohawk TODO ==
== Main Mohawk TODO ==
=== Video ===
=== Video ===
* Seeking support
* The Cyan logo repeats some frames at the end. I call it "Cyan logo syndrome." This is caused by the lack of handling of multiple edit lists. FFmpeg doesn't handle this yet either.
** This would require seeking, so that needs to be implemented first.
* Some Cinepak frames have corruption.
* Some Cinepak frames have corruption.
** The Myst linking book video on D'ni has a corrupted Cinepak frame (data-wise). Right now, we just skip that frame (and throw a warning). It looks like QuickTime does this too.
** The Myst linking book video on D'ni has a corrupted Cinepak frame (data-wise). Right now, we just skip that frame (and throw a warning). It looks like QuickTime does this too.
** The CD (but ''not'' the DVD) version of Riven has two videos with a corrupt frame: the wood chipper (when power is directed elsewhere) and using the trap book before talking with Gehn (when not on Tay).
** The CD (but ''not'' the DVD) version of Riven has at least two videos with a corrupt frame: the wood chipper (when power is directed elsewhere) and using the trap book before talking with Gehn (when not on Tay).
* Unify the 8bpp to 16/32bpp code snippets. This is mostly done already. I have a patch to add it to graphics/conversion.h, but still waiting on that one.
* Myst's fortress rotation holo-simulator requires playing QT movies with edit lists backwards. For now this is hacked around in the Mechanical code so that the puzzle works properly.


== Myst TODO ==
== Myst Status ==
The game is not currently completable for many many many reasons, but support is definitely increasing steadily. The ages are currently at least partially explorable.
The game is completable to all four endings.


=== Main TODO ===
=== Known issues ===
(In Order of Priority):
* Myst ME 10th Anniversary Edition requires Sorenson Video 3 for the UbiSoft logo
* JPEG Optimization for Myst ME (its speed currently brings the game to a crawl)
** Since SVQ3 is quite large (and based on h.264), we may suggest the user just take the video from the Macintosh portion of the disc, which is QTRLE
* Hotspots/Resources
* The help system is missing in Myst ME
** Type 10, 11 and 12 support required to implement slider functionality.
** Opcodes
* Video seeking (see above)
* Myst ME support is missing these codecs: QDesign Music 2 (partially working) and Sorenson Video 1.
* Myst 10th Edition requires the Myst ME codecs plus Sorenson Video 3.
* Loads of cleanup


== Riven TODO ==
== Riven TODO ==
=== Status ===
=== Status ===
The game is completable as of r52735, provided you know the D'ni numbering system previously and the solution to the marble puzzle.
The game first became completable with [https://github.com/scummvm/scummvm/commit/bb5db4a bb5db4a]. As of [https://github.com/scummvm/scummvm/commit/245b733 245b733], the game is completable with no prior knowledge.


=== Main TODO ===
=== Main TODO ===
(In Order of Priority):
* Finish External Commands (Many are done, most are self-explanatory)
** Some require video seeking, see above
* Cleanup SLST handling
** Fading not handled
** Some sounds do not play (maglev from tspit to jspit), is this right?
* Transitions
* Possibly make looping MP2 sound faster; there's a slight click between iterations.
* Cleanup hotspot debugging mode. The water effect and videos write over it.
* Cleanup hotspot debugging mode. The water effect and videos write over it.


=== Stack TODO/Known Bugs ===
== Living Books TODO ==
 
==== bspit ====
* The Ytram trap only partially works currently.
** xbsettrap, xbcheckcatch, and xbfreeytram need to be implemented.
 
==== gspit ====
* The map viewer is not implemented, but you are still able to choose an island.
** xgresetpins, xgrotatepins, and xgpincontrols need to be implemented.
* The underwater viewer is not implemented.
** xgplaywhark, xgrviewer, xgwharksnd, xglview_prisonoff, xglview_prisonon, xglview_villageoff, xglview_villageon, and xglviewer need to be implemented.
 
==== jspit ====
* Ambient sounds don't work when clicking on a stone in the rebel tunnel puzzle.
* Missing randomized sunner videos.
** xjlagoon700_alert and xjlagoon800_alert need to be implemented.
** Has hardcoded background videos.
* The whark numbers puzzle is not implemented.
** xschool280_playwhark needs to be implemented.


==== pspit ====
* Take another look at how rewinding is meant to work.
* Missing randomized Catherine videos.
* Implement fading between palettes.
** Has hardcoded background videos.
* Add fading between pages - do full preloading (including sound) and use the relevant cursors.
* Implement the hardcoded mini-games in Green Eggs and Ham and Arthur's Reading Race.
* Implement the rest of the scripting used in the later LB games, including variable saving/loading.
* Handle the proxies and compiled scripts used in v4 (The Rugrats Adventure Game, Arthur's Computer Adventure). fuzzie has preliminary code for this.


==== rspit ====
== CSTime TODO ==
* Missing randomized rebel videos.
** xrwindowsetup needs to be implemented.
** Has hardcoded background videos.


==== tspit ====
* Implement the intro/transition videos (HQ/time tunnel).
* Marbles not drawn on grid when standing one step back from the marble puzzle
* Draw the text on Carmen's notes.
** xt7600_setupmarbles needs to be completed.
* Fix feature priorities.
* Implement music, environmental sounds, the rest of the animation code.
* Implement the Chronopedia.
* Render the torch mask for case 1.
* Support the other sound sync cues.
* Implement cases 3-20.
* A host of other things, no doubt.


== Other Games TODO ==
== Other Games TODO ==


* They (mostly) all use QuickTime video.  
* They (mostly) all use QuickTime video.  
** 'QkBk' codec: "CDToons" video used by various Broderbund games. Also uses default QuickTime palettes.
** The re-release of Zoombinis uses Bink Video!
** The re-release of Zoombinis uses Bink Video!
** Some Kid Pix games use Smacker (in tSMK resources)
** Some Kid Pix games use Smacker (in tSMK resources)
* CSAmtrak/CSWorld use .FON resources for fonts. They're basically .FNT files in an NE library.
* Some educational games (e.g. Treehouse, Zoombini) use some TrueType fonts.
* Zoombini uses a TrueType Font.
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