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{{Infobox_TODO| | |||
taskname=Mohawk Engine TODO| | |||
techcontact=[[Mohawk]] Engine Team| | |||
subsystem=Engine| | |||
}} | |||
== Main Mohawk TODO == | == Main Mohawk TODO == | ||
=== Video === | === Video === | ||
* Some Cinepak frames have corruption. | * Some Cinepak frames have corruption. | ||
** The Myst linking book video on D'ni has a corrupted Cinepak frame (data-wise). Right now, we just skip that frame (and throw a warning). It looks like QuickTime does this too. | ** The Myst linking book video on D'ni has a corrupted Cinepak frame (data-wise). Right now, we just skip that frame (and throw a warning). It looks like QuickTime does this too. | ||
** The CD (but ''not'' the DVD) version of Riven has two videos with a corrupt frame: the wood chipper (when power is directed elsewhere) and using the trap book before talking with Gehn (when not on Tay). | ** The CD (but ''not'' the DVD) version of Riven has at least two videos with a corrupt frame: the wood chipper (when power is directed elsewhere) and using the trap book before talking with Gehn (when not on Tay). | ||
* | * Myst's fortress rotation holo-simulator requires playing QT movies with edit lists backwards. For now this is hacked around in the Mechanical code so that the puzzle works properly. | ||
== Myst | == Myst Status == | ||
The game is | The game is completable to all four endings. | ||
=== | === Known issues === | ||
* Myst ME 10th Anniversary Edition requires Sorenson Video 3 for the UbiSoft logo | |||
* | ** Since SVQ3 is quite large (and based on h.264), we may suggest the user just take the video from the Macintosh portion of the disc, which is QTRLE | ||
* | * The help system is missing in Myst ME | ||
* | |||
* | |||
== Riven TODO == | == Riven TODO == | ||
=== Status === | === Status === | ||
The game | The game first became completable with [https://github.com/scummvm/scummvm/commit/bb5db4a bb5db4a]. As of [https://github.com/scummvm/scummvm/commit/245b733 245b733], the game is completable with no prior knowledge. | ||
=== Main TODO === | === Main TODO === | ||
* Cleanup hotspot debugging mode. The water effect and videos write over it. | * Cleanup hotspot debugging mode. The water effect and videos write over it. | ||
== | == Living Books TODO == | ||
* Take another look at how rewinding is meant to work. | |||
* | * Implement fading between palettes. | ||
** | * Add fading between pages - do full preloading (including sound) and use the relevant cursors. | ||
* Implement the hardcoded mini-games in Green Eggs and Ham and Arthur's Reading Race. | |||
* Implement the rest of the scripting used in the later LB games, including variable saving/loading. | |||
* Handle the proxies and compiled scripts used in v4 (The Rugrats Adventure Game, Arthur's Computer Adventure). fuzzie has preliminary code for this. | |||
==== | == CSTime TODO == | ||
* Implement the intro/transition videos (HQ/time tunnel). | |||
* | * Draw the text on Carmen's notes. | ||
** | * Fix feature priorities. | ||
* Implement music, environmental sounds, the rest of the animation code. | |||
* Implement the Chronopedia. | |||
* Render the torch mask for case 1. | |||
* Support the other sound sync cues. | |||
* Implement cases 3-20. | |||
* A host of other things, no doubt. | |||
== Other Games TODO == | == Other Games TODO == | ||
* They (mostly) all use QuickTime video. | * They (mostly) all use QuickTime video. | ||
** The re-release of Zoombinis uses Bink Video! | ** The re-release of Zoombinis uses Bink Video! | ||
** Some Kid Pix games use Smacker (in tSMK resources) | ** Some Kid Pix games use Smacker (in tSMK resources) | ||
* | * Some educational games (e.g. Treehouse, Zoombini) use some TrueType fonts. | ||
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