TrustedUser
574
edits
(Updated Operation Stealth status with Blockers.) |
(Updated for Operation Stealth Work - Reordered by priority) |
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** resource loading (parts, vol.cnf) | ** resource loading (parts, vol.cnf) | ||
* finish Operation Stealth support | * finish Operation Stealth support | ||
** | ** Palette not correct on loading savegames for first screen. | ||
** Save/Load not possible between Scene 5 (Otto throws John into Sea off Boat) until after Scene 6 Labyrinth Arcade Sequence - Think this was possible in the original and makes the arcade | ** Z-Order not correct e.g. Scene 2 in the Bank Vault | ||
** Save/Load not possible between Scene 5 (Otto throws John into Sea off Boat) until after Scene 6 Labyrinth Arcade Sequence and During Scene 8 Rat Labyrinth Arcade Sequences - Think this was possible in the original and makes the arcade sequences much harder. | |||
** WARNING: Undefined opcode 0x40 in OSScriptInfo::opcodeHandler! | ** WARNING: Undefined opcode 0x40 in OSScriptInfo::opcodeHandler! | ||
** WARNING: Unable to find part file for filename '02-.ADL'! | ** WARNING: Unable to find part file for filename '02-.ADL'! | ||
** WARNING: Unable to load soundfx instrument '02-.ADL'! | ** WARNING: Unable to load soundfx instrument '02-.ADL'! | ||
** WARNING: Unable to find part file for filename 'QTRACK32.SPL'! | ** WARNING: Unable to find part file for filename 'QTRACK32.SPL'! | ||
** Misspelling Script Bugs : | ** Misspelling Script Bugs : | ||
*** Object "Bench of Bank Notes" - Should be Bunch | *** Object "Bench of Bank Notes" - Should be Bunch | ||
*** Read(y) - Missing y | *** Read(y) - Missing y | ||
*** Passport "English" should be British | *** Passport "English" should be British | ||
*** Electrique Cable (for Razor) - should be Electric | |||
* Clean up any remaining memory leaks | * Clean up any remaining memory leaks | ||
== Bugs == | == Bugs == | ||
* Future Wars: Looping samples don't loop in Amiga version ([http://sourceforge.net/tracker/?func=detail&aid=3091660&group_id=37116&atid=418820 #3091660]) | * Future Wars: Looping samples don't loop in Amiga version ([http://sourceforge.net/tracker/?func=detail&aid=3091660&group_id=37116&atid=418820 #3091660]) |