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m (Add TODO Infobox.) |
(CINE: Added Detail For Most of Remaining Minor Gfx Glitches in Operation Stealth) |
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** resource loading (parts, vol.cnf) | ** resource loading (parts, vol.cnf) | ||
* finish Operation Stealth support | * finish Operation Stealth support | ||
** | ** Graphics Glitches: | ||
** | *** Upon loading savegames, Palette is incorrect until you change screen. | ||
*** Scene 1 Room 4 (Airport Luggage Belts) - Scrolling display / bags not correct (z-ordering/clipping bug). | |||
*** Scene 1 Room 6 (Airport Entrance and Taxi Stand) - Horizontal black line near top of screen (image decode bug). | |||
*** Scene 2 Room 5 (Bank Strongroom) - Ego (John) drawn in front of bars of strongroom (z-ordering bug). | |||
*** Scene 4 Room 3 (Seawall By Hotel) - Horizontal black line near top of sea wall rail (image decode bug). | |||
*** Scene 4 Room 4 (In Front Of Hotel) - Horizontal lines above Doorman and Rotating Door (image decode bug). | |||
*** Scene 6 Room 2 (Mansion Study) - Horizontal black line when "Operate Statue Arm" (image decode bug). | |||
*** Scene 6 Room 2 (Mansion Study, Safe Closeup) - LED Digits (4) Missing Segments. | |||
** Save/Load not possible between Scene 5 (Otto throws John into Sea off Boat) until after Scene 6 Labyrinth Arcade Sequence and During Scene 8 Rat Labyrinth Arcade Sequences - Think this was possible in the original and makes the arcade sequences much harder. | ** Save/Load not possible between Scene 5 (Otto throws John into Sea off Boat) until after Scene 6 Labyrinth Arcade Sequence and During Scene 8 Rat Labyrinth Arcade Sequences - Think this was possible in the original and makes the arcade sequences much harder. | ||
** WARNING: Undefined opcode 0x40 in OSScriptInfo::opcodeHandler! | ** WARNING: Undefined opcode 0x40 in OSScriptInfo::opcodeHandler! |