Difference between revisions of "TsAGE/TODO"

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No change in size ,  21:03, 21 May 2011
Oops, I put the scene 4150 glitch in the wrong section.
(Added scene 4150 oddity.)
(Oops, I put the scene 4150 glitch in the wrong section.)
Line 18: Line 18:
*Scene 2320: When Quinn picks the arms, there a priority glitch (to be verified)
*Scene 2320: When Quinn picks the arms, there a priority glitch (to be verified)
*Scene 6100: At the end, texts are not skippable, it looks wrong (to be verified)
*Scene 6100: At the end, texts are not skippable, it looks wrong (to be verified)
*Scene 4150: Using the duck produces the message, "You don't need to use your stunner, the fire is sufficient for heating their meal." which seems a bit out of place.


Known hardcoded logic bugs in CD version:
Known hardcoded logic bugs in CD version:
*Scene 2320: If you try to activate the flycycle, it will appear but Quinn will say "Too bad you don't have time to take it out for a spin right now." and then the game becomes unresponsive. I'm guessing that there is a missing call to enableAction(), possibly in Action1::signal() or Action4::signal() since both those functions are being called a couple of times during the animation.
*Scene 2320: If you try to activate the flycycle, it will appear but Quinn will say "Too bad you don't have time to take it out for a spin right now." and then the game becomes unresponsive. I'm guessing that there is a missing call to enableAction(), possibly in Action1::signal() or Action4::signal() since both those functions are being called a couple of times during the animation.
*Scene 2100: Examining the middle console triggers an assertion: "./engines/tsage/globals.h:84: bool tSage::Globals::getFlag(int) const: Assertion `(flagNum > 0) && (flagNum < 256)' failed." This is because Scene2100::Hotspot14::doAction() calls _globals->getFlag(0), which will of course always trigger the assertion.
*Scene 2100: Examining the middle console triggers an assertion: "./engines/tsage/globals.h:84: bool tSage::Globals::getFlag(int) const: Assertion `(flagNum > 0) && (flagNum < 256)' failed." This is because Scene2100::Hotspot14::doAction() calls _globals->getFlag(0), which will of course always trigger the assertion.
*Scene 4150: Using the duck produces the message, "You don't need to use your stunner, the fire is sufficient for heating their meal." which seems a bit out of place.


Game status:
Game status:
415

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