Difference between revisions of "TsAGE/TODO"

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262 bytes added ,  06:15, 28 May 2011
Added scene 4000 glitch and clarified "restart" bug.
(Added scene 2300 bug.)
(Added scene 4000 glitch and clarified "restart" bug.)
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*Scene 5100: There appears to be a hotspot (looks a bit like a cave opening) at the leftmost end of scene 5100, but it doesn't seem to work right. If I try to use it, I'm told that "You can't bring yourself to touch the sickly-blue flesh." and if I try to examine it, I'm told that "The stunned flesheater lies sprawled across the cavern floor." (Possibly only happens right after stunning the flesheater. I couldn't reproduce it by returning later.)
*Scene 5100: There appears to be a hotspot (looks a bit like a cave opening) at the leftmost end of scene 5100, but it doesn't seem to work right. If I try to use it, I'm told that "You can't bring yourself to touch the sickly-blue flesh." and if I try to examine it, I'm told that "The stunned flesheater lies sprawled across the cavern floor." (Possibly only happens right after stunning the flesheater. I couldn't reproduce it by returning later.)
*Scene 5100: If I remove the rock that covers the food pit, then enters the throne room but leaves without the stasis box, Quinn and Seeker talks briefly and Quinn goes back for the box. This triggers an assertion, "engines/tsage/converse.cpp:249: virtual void tSage::SequenceManager::signal(): Assertion `_sceneObject' failed."
*Scene 5100: If I remove the rock that covers the food pit, then enters the throne room but leaves without the stasis box, Quinn and Seeker talks briefly and Quinn goes back for the box. This triggers an assertion, "engines/tsage/converse.cpp:249: virtual void tSage::SequenceManager::signal(): Assertion `_sceneObject' failed."
*Scene 2300: If I allow myself to get shot in this scene, the "Restart" button doesn't seem to work.
*Scene 2300: If I allow myself to get shot in this scene, the "Restart" button doesn't seem to work. Actually, does the "Restart" button work in any scene?
*Scene 4000: If I use the rope to climb down the right hole, after I've already been down the left one, the rope switches from the left hole to the right without any transition, and there's a masking error.


Present in the original game:
Present in the original game:
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