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Eriktorbjorn (talk | contribs) ("Restart" works now) |
Eriktorbjorn (talk | contribs) (Elevator bug has been fixed.) |
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*Scene 5300: If I don't cure Seeker until after I have the stasis box, there is an animation of him and you climing out of the food pit. However, he did not join me at the top and if I went back in he was still there. | *Scene 5300: If I don't cure Seeker until after I have the stasis box, there is an animation of him and you climing out of the food pit. However, he did not join me at the top and if I went back in he was still there. | ||
*Scene 2150: Saving in this scene triggers the assertion, "engines/tsage/saveload.cpp:74: void tSage::Serializer::syncPointer(tSage::SavedObject**, Common::Serializer::Version, Common::Serializer::Version): Assertion `idx > 0' failed." Once this is fixed, please check if the elevator works after loading the savegame. There used to be a problem with this in scenes 2320 and 2100. | *Scene 2150: Saving in this scene triggers the assertion, "engines/tsage/saveload.cpp:74: void tSage::Serializer::syncPointer(tSage::SavedObject**, Common::Serializer::Version, Common::Serializer::Version): Assertion `idx > 0' failed." Once this is fixed, please check if the elevator works after loading the savegame. There used to be a problem with this in scenes 2320 and 2100. | ||
*Scene 5100: There appears to be a hotspot (looks a bit like a cave opening) at the leftmost end of scene 5100, but it doesn't seem to work right. If I try to use it, I'm told that "You can't bring yourself to touch the sickly-blue flesh." and if I try to examine it, I'm told that "The stunned flesheater lies sprawled across the cavern floor." (Possibly only happens right after stunning the flesheater. I couldn't reproduce it by returning later.) | *Scene 5100: There appears to be a hotspot (looks a bit like a cave opening) at the leftmost end of scene 5100, but it doesn't seem to work right. If I try to use it, I'm told that "You can't bring yourself to touch the sickly-blue flesh." and if I try to examine it, I'm told that "The stunned flesheater lies sprawled across the cavern floor." (Possibly only happens right after stunning the flesheater. I couldn't reproduce it by returning later.) | ||
*Scene 5100: If I remove the rock that covers the food pit, then enters the throne room but leaves without the stasis box, Quinn and Seeker talks briefly and Quinn goes back for the box. This triggers an assertion, "engines/tsage/converse.cpp:249: virtual void tSage::SequenceManager::signal(): Assertion `_sceneObject' failed." | *Scene 5100: If I remove the rock that covers the food pit, then enters the throne room but leaves without the stasis box, Quinn and Seeker talks briefly and Quinn goes back for the box. This triggers an assertion, "engines/tsage/converse.cpp:249: virtual void tSage::SequenceManager::signal(): Assertion `_sceneObject' failed." |
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