Difference between revisions of "TsAGE/TODO"

Jump to navigation Jump to search
246 bytes removed ,  16:33, 31 May 2011
Talking to Seeker now gives an appropriate nudge about the Explorer.
(Talking to Skeenar no longer messes up my returning to the lander.)
(Talking to Seeker now gives an appropriate nudge about the Explorer.)
Line 21: Line 21:
*Scene 5100: If I remove the rock that covers the food pit, then enters the throne room but leaves without the stasis box, Quinn and Seeker talks briefly and Quinn goes back for the box. This triggers an assertion, "engines/tsage/converse.cpp:249: virtual void tSage::SequenceManager::signal(): Assertion `_sceneObject' failed."
*Scene 5100: If I remove the rock that covers the food pit, then enters the throne room but leaves without the stasis box, Quinn and Seeker talks briefly and Quinn goes back for the box. This triggers an assertion, "engines/tsage/converse.cpp:249: virtual void tSage::SequenceManager::signal(): Assertion `_sceneObject' failed."
*Scene 6100: If I allow the probe to get too damaged, it leads into a conversation between Quinn and Seeker. The mouse cursor is shown here - I don't know if that's a bug or not - and the cursor movement is much jerkier than usual. (This jerkiness is also present when successfully reaching the destination with the probe.)
*Scene 6100: If I allow the probe to get too damaged, it leads into a conversation between Quinn and Seeker. The mouse cursor is shown here - I don't know if that's a bug or not - and the cursor movement is much jerkier than usual. (This jerkiness is also present when successfully reaching the destination with the probe.)
*Scene 2100: After being told to look for the Explorer, I went to talk to Seeker. But when I do, Quinn uses the computer console (scene 2120) instead. This action appears to be handled by Scene2100::Object2::doAction().  (Fixed, to be validated)
*Scene 2320: This may be by design, but after being told to look for the Explorer I was able to construct the arms for the dolphin. I didn't even know I would need that!
*Scene 2320: This may be by design, but after being told to look for the Explorer I was able to construct the arms for the dolphin. I didn't even know I would need that!


415

edits

Navigation menu