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(→List of game category icons we need: We also need an category icon for the Lands of Lore screenshot section.) |
(→List of screenshots we need: Bambou was added) |
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For each game, we would like to have a small (say, between 2 and 5) number of screenshots which give users a good idea of what the game looks like to play. If the game is available in different languages or versions, it would also be nice to have a screenshot or two showing the differences of those versions. | For each game, we would like to have a small (say, between 2 and 5) number of screenshots which give users a good idea of what the game looks like to play. If the game is available in different languages or versions, it would also be nice to have a screenshot or two showing the differences of those versions. | ||
Take a look at our existing [http://scummvm.org/screenshots/lec/ | Take a look at our existing [http://scummvm.org/screenshots/lec/monkey/ screenshots of The Secret of Monkey Island] as an example. | ||
== List of screenshots we need == | == List of screenshots we need == | ||
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<!--'''All screenshots to date have been contributed. Thanks all'''--> | <!--'''All screenshots to date have been contributed. Thanks all'''--> | ||
<!-- We have all screenshots. But if you still have some suggestions feel free to contact sev. --> | <!-- We have all screenshots. But if you still have some suggestions feel free to contact sev. --> | ||
* [[Myst]] | |||
* [[ | * <strike>Myst Masterpiece Edition</strike> | ||
* [[ | * [[The Neverhood]] | ||
* [[ | * [[Voyeur]] | ||
* [[Wintermute/Games | Wintermute Games]] | |||
== List of game category icons we need == | == List of game category icons we need == | ||
* Playtoons series | * Playtoons series | ||
== How to make screenshots == | == How to make screenshots == | ||
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** Pick an interesting scene to take the screenshot of. | ** Pick an interesting scene to take the screenshot of. | ||
** 320x200 games should be run with '''HQ2x''' (Ctrl+Alt+3) mode with '''aspect correction''' (Ctrl+Alt+a) mode on. I.e. it should be 640x480 image. | ** 320x200 games should be run with '''HQ2x''' (Ctrl+Alt+3) mode with '''aspect correction''' (Ctrl+Alt+a) mode on. I.e. it should be 640x480 image. | ||
** 640x480 games should be run | ** 640x480 games should be run without scaler. | ||
** On platforms which use the SDL backend (Win32 and *nix included) Alt+S creates a screenshot file called scummvmXXXXX.bmp inside the current directory. | ** On platforms which use the SDL backend (Win32 and *nix included) Alt+S creates a screenshot file called scummvmXXXXX.bmp inside the current directory. | ||
** '''Make sure your screenshot is 640x480 and was made with HQ2x scaler (if originally 320x200).''' Otherwise it won't be accepted. | ** '''Make sure your screenshot is 640x480 and was made with HQ2x scaler (if originally 320x200).''' Otherwise it won't be accepted. | ||
** If the game runs at a different resolution (such as 512x384, or 800x600), use the | ** If the game runs at a different resolution (such as 512x384, or 800x600), use the normal mode (no scaling) and make sure your screenshot is at the original resolution. | ||
* Screenshot file details. | * Screenshot file details. | ||
** Screenshots should not contain any window decorations. | ** Screenshots should not contain any window decorations. | ||
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== How to make game icon == | == How to make game icon == | ||
On [http://scummvm.org/screenshots/ screenshots page] you may see set of nice 'headshots' used for the games. If you are submitting screenshots for new game, you may help with creating the icon too. | On [http://scummvm.org/screenshots/ screenshots page] you may see the set of nice 'headshots' used for the games. If you are submitting screenshots for a new game, you may help with creating the icon too. | ||
You will need GIMP 2.8.x for making the icon: | |||
# Pick some distinguishable graphics from the game. In most cases it is head of the main character or image of main item in the game (such as the hourglass for Ween) | # Pick some distinguishable graphics from the game. In most cases, it is head of the main character or image of the main item in the game (such as the hourglass for Ween) | ||
# Make its background transparent by carefully painting over all unneeded pixels | # Make its background transparent by carefully painting over all unneeded pixels | ||
# | #* Magnify the image | ||
#* If the background is not solid-colored, fill it with some color unused in the image. Acid green works well in most cases :) | |||
# | #* With Select By Color tool select the background | ||
# | #* Invert the selection | ||
# | #* Add layer mask -> use selection as layer mask | ||
# | #* Apply the layer mask | ||
# | # Downscale image to 44x44 or less. Make sure that you're using bicubic scaling, and that features of the image are still recognizable | ||
# Downscale image to | # Open file [https://github.com/scummvm/scummvm-media/raw/master/originals/scummvm_badges.xcf scummvm_badges.xcf] | ||
# Save | # Copy the badge and paste it into the new layer | ||
# Select the layer with the badge | |||
# Run Filters → Light and Shadow → Drop Shadow... | |||
#* Offset X: 0 | |||
#* Offset Y: 2 | |||
#* Blur radius: 2 | |||
#* Color: black | |||
#* Opacity: 64 | |||
#* Allow resizing: ticked | |||
# Select the icon with the rectangle selection tool, up to 48x48 area. If the shadow is bigger, you will have to go back to step 3 | |||
# Edit → Copy Visible | |||
# Edit → Paste as → New Image | |||
# Make sure the canvas size is 58x58 | |||
# Save the result as PNG | |||
You're done. | |||
Now | Now consider using optipng, advpng (see the previous section), but that is optional. | ||
# Open file [ | Below is the original instructions for Photoshop CS2+ for making the image shadow: | ||
# Open file [https://github.com/scummvm/scummvm-media/raw/master/originals/scummvm_badges.psd scummvm_badges.psd] in Photoshop. You will need at least CS2 version | |||
# Open your icon in Photoshop | # Open your icon in Photoshop | ||
# Copy/paste icon to scummvm_icons.psd file at some free place | # Copy/paste icon to scummvm_icons.psd file at some free place | ||
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# Switch to your pasted layer with game icon | # Switch to your pasted layer with game icon | ||
# Paste layer styles to the game icon layer | # Paste layer styles to the game icon layer | ||
# Select the icon with selection tool, up to | # Select the icon with the selection tool, up to 44x44 area. If the shadow is bigger, you will have to go back to previous stage | ||
# Click on Edit | # Click on Edit → 'Copy Merged' menu item | ||
# File | # File → New... (it will automatically have dimensions of the image in clipboard) | ||
# Paste the image | # Paste the image | ||
# Save it as PNG | # Save it as PNG | ||
== How to submit screenshots == | == How to submit screenshots == | ||
* If you have write access to | * If you have write access to our web source [https://github.com/scummvm/scummvm-web.git repository], you can commit it directly to [https://github.com/scummvm/scummvm-web/tree/master/data/screenshots the relevant directory]. | ||
* Alternatively, you can submit it via our [ | * Alternatively, you can submit it via our [http://sourceforge.net/p/scummvm/patches/ patch tracker]. | ||
** There is a restriction on 250kb per file. There are 2 options you can do: | ** There is a restriction on 250kb per file. There are 2 options you can do: | ||
**# Submit several files (you may add them one by one) | **# Submit several files (you may add them one by one) | ||
**# Upload somewhere in one archive and provide link in the bugreport | **# Upload somewhere in one archive and provide link in the bugreport | ||
* If you didn't perform some actions with the screenshot file, for example if you didn't compress it or were unable to produce thumbnails, please mark your submission accordingly. | * If you didn't perform some actions with the screenshot file, for example if you didn't compress it or were unable to produce thumbnails, please mark your submission accordingly. |