Difference between revisions of "Toltecs"

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30 bytes removed ,  22:06, 23 November 2011
Updated TODO: Music related changes
(Updated TODO: Scene sounds are now saved/loaded)
(Updated TODO: Music related changes)
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== TODO ==
== TODO ==
* Finish music support (volume, looping perhaps?)
* Implement music volume
* Implement sound volume and panning
* Check if background resources are used before purging them when changing scenes - check the comments inside sfLoadScene.
* Check if background resources are used before purging them when changing scenes - check the comments inside sfLoadScene.
* Sometimes, some stray lines are drawn below fonts - probably because the text doesn't fit inside the screen and the surface is cut off incorrectly.
* Sometimes, some stray lines are drawn below fonts - probably because the text doesn't fit inside the screen and the surface is cut off incorrectly.
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* Pathfinding bugs in Fort Apache and the Indian village - e.g. when moving to the door on the right, the hero walks around a big path. Same when moving to the tent on the top in the indian village.
* Pathfinding bugs in Fort Apache and the Indian village - e.g. when moving to the door on the right, the hero walks around a big path. Same when moving to the tent on the top in the indian village.
* When getting the piano player off the well, he walks up facing to the left (his side animation is shown).
* When getting the piano player off the well, he walks up facing to the left (his side animation is shown).
* Load/start music of the saved scene when loading.
* Some sounds are cut off prematurely (e.g. when an animation finishes before the sound sample, when changing scenes and a dialog is immediately started afterwards).
* Some sounds are cut off prematurely (e.g. when an animation finishes before the sound sample, when changing scenes and a dialog is immediately started afterwards).
* When saving a game, save the whole screen when an animation is playing e.g. when playing animations (the script controlled ones, not the movies) it should save the whole screen when the game is saved when such an animation is running since it uses delta-frames so currently, once restored, the screen is wrong. This is only observed in a few places.
* When saving a game, save the whole screen when an animation is playing e.g. when playing animations (the script controlled ones, not the movies) it should save the whole screen when the game is saved when such an animation is running since it uses delta-frames so currently, once restored, the screen is wrong. This is only observed in a few places.
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== Done ==
== Done ==
* Load/start sound of the saved scene when loading.
* Load/start sound and music of the saved scene when loading.
* Crashes sometimes on scene changes
* Crashes sometimes on scene changes
** (I guess because some talktext is still running although the slot used by it has changed)
** (I guess because some talktext is still running although the slot used by it has changed)
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