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* Check if background resources are used before purging them when changing scenes - check the comments inside sfLoadScene. | * Check if background resources are used before purging them when changing scenes - check the comments inside sfLoadScene. | ||
* When saving a game, save the whole screen when an animation is playing e.g. when playing animations (the script controlled ones, not the movies) it should save the whole screen when the game is saved when such an animation is running since it uses delta-frames so currently, once restored, the screen is wrong. This is only observed in a few places. | * When saving a game, save the whole screen when an animation is playing e.g. when playing animations (the script controlled ones, not the movies) it should save the whole screen when the game is saved when such an animation is running since it uses delta-frames so currently, once restored, the screen is wrong. This is only observed in a few places. | ||
* Sound streaming in movies is problematic. Right now, part of the sound of a movie is preloaded and if there's still a sound buffer, it's loaded on the fly. When the sound buffer is later on loaded on the fly, the sound gets off sync. This is notable during the intro of the game (which is the longest video in the game) | |||
== Bugs == | == Bugs == |
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