TrustedUser
574
edits
(Add SLUDGE (OSS Toolkit for Adventure Game Development)) |
(Added Wintermute to Non-ScummVM Game Engines) |
||
Line 28: | Line 28: | ||
** [http://opensludge.sourceforge.net SLUDGE (Scripting Language for Unhindered Development of a Gaming Environment)] | ** [http://opensludge.sourceforge.net SLUDGE (Scripting Language for Unhindered Development of a Gaming Environment)] | ||
** [http://en.wikipedia.org/wiki/World_Builder World Builder] | ** [http://en.wikipedia.org/wiki/World_Builder World Builder] | ||
** [http://dead-code.org Wintermute Engine Development Kit] | |||
== Game Creation Tips == | == Game Creation Tips == | ||
Creating a game is closer to writing than programming, though both skills are required. For a good game, the characters, story and dialogue should come first. It is suggested to write the game in a text adventure system such as [http://en.wikipedia.org/wiki/Inform Inform (Z Machine, Glulx)] as a prototype, '''before''' you commit to drawing artwork and creating game scripts for the graphical point and click version. Since point and click interfaces are basically implicit "Verb-Noun" interface i.e. (Open) (Door), this | Creating a game is closer to writing than programming, though both skills are required. For a good game, the characters, story and dialogue should come first. It is suggested to write the game in a text adventure system such as [http://en.wikipedia.org/wiki/Inform Inform (Z Machine, Glulx)] as a prototype, '''before''' you commit to drawing artwork and creating game scripts for the graphical point and click version. Since point and click interfaces are basically implicit "Verb-Noun" interface i.e. (Open) (Door), this | ||
should map fairly easily. | should map fairly easily. |