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Technical contacts: [[User:Strangerke|Arnaud Boutonné]], [[User:Sev|Eugene Sandulenko]]. | Technical contacts: [[User:Strangerke|Arnaud Boutonné]], [[User:Sev|Eugene Sandulenko]]. | ||
The Wintermute Engine (WME) is a set of tools for creating and running graphical adventure games. It was originally only for Windows, letting users create 2D, 2.5D (using 3D characters in a 2D environment) and 3D games for free | The Wintermute Engine (WME) is a set of tools for creating and running graphical adventure games. It was originally only for Windows, letting users create 2D, 2.5D (using 3D characters in a 2D environment) and 3D games for free. | ||
This idea involves integrating the Wintermute runtime engine into ScummVM - this would make the games far more portable, and since there is a free SDK, it would allow people to directly develop 2D games that would run in ScummVM, which is a regular request from ScummVM users. | |||
There is a portable version of the runtime called ''WME Lite'', which runs on Windows, iOS and MacOS. It only supports the 2D games, but since the 2.5D/3D games are outside the scope of ScummVM, it is ideal for integration into ScummVM. | |||
The important part of the task would be the actual integration; using ScummVM subsystems for graphics, audio, input, etc, and reworking the code to follow our portability/style guidelines. | |||
If there's enough time, it would also be possible to add some missing WME Lite features: for example, video support (which is probably most important) and sprite frame mirroring, rotations and blending modes. | If there's enough time, it would also be possible to add some missing WME Lite features: for example, video support (which is probably most important) and sprite frame mirroring, rotations and blending modes. | ||
See [[OpenTasks/Engine/Wintermute]] for more details. | |||
== Audio Output Configuration == | == Audio Output Configuration == |
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