Difference between revisions of "GSoC Ideas"

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This is just the few projects that we have come with ourselves, and there are many many other tasks which would be helpful to the project - many ScummVM engines have their own TODO lists.
This is just the few projects that we have come with ourselves, and there are many many other tasks which would be helpful to the project - many ScummVM engines have their own TODO lists.
They are just meant to be '''ideas'''. You should also consider suggesting your own completely new project ideas, or to suggest a modified version of one of our ideas, or a combination of ideas. Not all the ideas might be substantial enough for the whole of GSoC, while other ideas might be far too much work. We expect you to consider this in your application and proposed schedule.


Of course, if you are not participating in Summer of Code, you are also very welcome to try working on one of these projects.
Of course, if you are not participating in Summer of Code, you are also very welcome to try working on one of these projects.
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== Introduction ==
== Introduction ==


The projects below are sketches and ideas. Our project changes over time, so the descriptions might be outdated by the time you read them (although we strive to keep them up-to-date). You should talk with somebody from the team, probably the person(s) listed as Tech Contact, before starting work on any of them.
The projects below are sketches and ideas. Our project changes over time, so the descriptions might be outdated by the time you read them (although we strive to keep them up-to-date). You should talk with somebody from the team, ideally with someone listed as a possible technical contact, before starting work on any of them.


Most developers are active in our [[IRC Channel]], and that is often the easiest way to ask questions about the tasks and the code in general. '''You should come to our IRC channel and introduce yourself.''' The channel is the main form of everyday communication for the project, and there will almost always be developers there who can discuss your project ideas and answer questions.
Most developers are active in our [[IRC Channel]], and that is often the easiest way to ask questions about the tasks and the code in general. '''You should come to our IRC channel and introduce yourself.''' The channel is the main form of everyday communication for the project, and there will almost always be developers there who can discuss your project ideas and answer questions.
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== [[Summer of Code]] Applications ==
== [[Summer of Code]] Applications ==
The ideas here are meant to be just that - '''ideas'''. You should also consider suggesting your own completely new project ideas, or to suggest a modified version of one of our ideas, or a combination of ideas. Not all the ideas might be substantial enough for the whole of GSoC, while other ideas might be far too much work. We expect you to consider this in your application and proposed schedule.
The PostgreSQL folks have some really good
The PostgreSQL folks have some really good
[http://www.postgresql.org/developer/summerofcodeadvice.html Advice to Students on Submitting GSoC Applications]. We recommend all students interested in applying with us (or any other GSoC project, for that matter) to read this.
[http://www.postgresql.org/developer/summerofcodeadvice.html Advice to Students on Submitting GSoC Applications]. We recommend all students interested in applying with us (or any other GSoC project, for that matter) to read this.
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Once this is done, and the existing scalers changed to be plugins, then support could be added for scalers supporting higher bit depths (32bpp) - which would allow us to use a 32bpp overlay for the GUI. And finally, new scalers could be added (there have been several patches submitted already).
Once this is done, and the existing scalers changed to be plugins, then support could be added for scalers supporting higher bit depths (32bpp) - which would allow us to use a 32bpp overlay for the GUI. And finally, new scalers could be added (there have been several patches submitted already).
== Saving anywhere ==
Technical contact: [[User:Fuzzie|Alyssa Milburn]].
On phones and other mobile devices, ScummVM may need to be shut down abruptly - for example, due to memory pressure caused by an incoming call, or another background task.
It would be very nice to be able to (automatically) save at ''any'' point when you have to shut down ScummVM suddenly - including in cutscenes,
conversations, etc... at the moment, most engines don't allow this.
Since saving is something that every engine implements separately, a GSoC project might consist of implementing this for a number of engines.


== New game engines ==
== New game engines ==


If you already have reverse engineering experience, you could consider working on one of the external in-development game engines, or even on support for a new game. However, doing this kind of work is very difficult and time-consuming - you would have to convince us that you have the necessary skills to actually be sufficiently productive, probably by demonstrating some actual progress first.
If you already have reverse engineering experience, you could consider working on one of the external in-development game engines, or even on support for a new game. However, doing this kind of work is very difficult and time-consuming - you would have to convince us that you have the necessary skills to actually be sufficiently productive, probably by demonstrating some actual progress first.
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