Difference between revisions of "GSoC Ideas"

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107 bytes added ,  14:05, 9 March 2012
link OpenTasks
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Technical contacts: Our IRC channel, our mailing list, or contact [[User:Sev|Eugene Sandulenko]], [[User:DJWillis|John Willis]], [[User:Strangerke|Arnaud Boutonné]]
Technical contacts: Our IRC channel, our mailing list, or contact [[User:Sev|Eugene Sandulenko]], [[User:DJWillis|John Willis]], [[User:Strangerke|Arnaud Boutonné]]


One good place to start if you're looking for new ideas would be our [[TODO]] page (and the other TODO lists linked from there). Again, be sure to talk to us before thinking too much about any idea on that list, as many things are likely to be outdated or simply wrong.
One good place to start if you're looking for new ideas would be our [[TODO]] page (and the other TODO lists linked from there).
Some other ideas (most of which might be incomplete or outdated) can be found on our [[OpenTasks]] page. Again, be sure to talk to us before thinking too much about any idea on these lists, as many things are likely to be outdated or simply wrong.


=== New game engines ===
=== New game engines ===


If you already have reverse engineering experience, you could consider working on one of the external in-development game engines, or even on support for a new game. However, doing this kind of work is very difficult and time-consuming - you would have to convince us that you have the necessary skills to actually be sufficiently productive, probably by demonstrating some actual progress first.
If you already have reverse engineering experience, you could consider working on one of the external in-development game engines, or even on support for a new game. However, doing this kind of work is very difficult and time-consuming - you would have to convince us that you have the necessary skills to actually be sufficiently productive, probably by demonstrating some actual progress first.
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