1,502
edits
(Remove the exotic VibrateMouse call (for force feedback mice)) |
(Update kScrollWindow) |
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Line 54: | Line 54: | ||
* kEditText | * kEditText | ||
* kPalCycle (might be similar to kPaletteAnimate) | * kPalCycle (might be similar to kPaletteAnimate) | ||
* kDoAudio | * kDoAudio | ||
** Find out what the 2 extra params are used for in kSciAudioPlay | ** Find out what the 2 extra params are used for in kSciAudioPlay | ||
Line 64: | Line 63: | ||
==== SCI2.1 ==== | ==== SCI2.1 ==== | ||
Implement the following: | Implement the following: | ||
* Finish off kScrollWindow: used in SQ6 and LSL6 (also exists in Phantasmagoria 1, but it's unused) for the scrolling text windows in the bottom | |||
* kBitmap: Used to preload bitmaps. In SCI3, it's also used to show them (e.g. the popup menus in LSL7) | * kBitmap: Used to preload bitmaps. In SCI3, it's also used to show them (e.g. the popup menus in LSL7) | ||
* kMovePlaneItems - used by SQ6 to scroll through the inventory via the up/down buttons | * kMovePlaneItems - used by SQ6 to scroll through the inventory via the up/down buttons |
edits