Difference between revisions of "Pegasus"

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9 bytes added ,  00:45, 6 July 2012
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(→‎TODO: screen fading implemented)
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==Original Game Bugs==
==Original Game Bugs==
# WSC: Dragging the antidote on the screen on your second trip in always shows the end replication video
=== Fixed in ScummVM ===
# Mars: Cursor shows during the canyon chase after moving it
* General: After using "cmd+o" to load a game while the pause menu is up, the screen dimmer remains on screen after loading the game.
# Norad Delta: The loop sound for the missile control room is corrupt on the disc; mastering error? But the code is broken too!
* General: From the main menu, selecting 'walkthru' does nothing -- the game just resets to adventure.
# General: From the main menu, selecting 'walkthru' does nothing -- the game just resets to adventure.*
* General: When pressing the recall button of the Pegasus BioChip, it does not highlight.
# WSC: The "Images/AI/WSC/XN59WD" video is missing causing an AI video not to play.
* Mars: Attempting to use the pause menu to load the game during the canyon chase or space chase will segfault (it tries to make a continue point, which accesses the interface which was destroyed upon entering the sequence). When running on Mac OS 9 or lower, this causes the whole OS to crash and potentially cause damage to your system. '''''Do not attempt to try this on your Mac!'''''
# General: After using "cmd+o" to load a game while the pause menu is up, the screen dimmer remains on screen after loading the game.*
# TSA: After destroying the robot ship on Mars and returning to the present, the game will always play the Ares optical memory video even though you didn't pick it up. There's no nice way to deal with this because the "Reviewing Optical Memory BioChip" extra sequence has to be played when returning to the TSA for the last time which leads into the "All Clear" extra sequence. It's possible to just not play the Ares Optical Memory sequence, however.
# General: When pressing the recall button of the Pegasus BioChip, it does not highlight.*
# General: In the Optical Memory BioChip menu, "Ares" is misspelled as "Aries". It's also misspelled when you open the robot up. In addition, some frames of "Poseidon" are misspelled as "Posiedon".
# Mars: Attempting to use the pause menu to load the game during the canyon chase or space chase will segfault (it tries to make a continue point, which accesses the interface which was destroyed upon entering the sequence). When running on Mac OS 9 or lower, this causes the whole OS to crash and potentially cause damage to your system. '''''Do not attempt to try this on your Mac!''''' *


<nowiki>*</nowiki> items have been fixed
=== Not Fixed in ScummVM ===
 
* WSC: Dragging the antidote on the screen on your second trip in always shows the end replication video
* Mars: Cursor shows during the canyon chase after moving it
* Norad Delta: The loop sound for the missile control room is corrupt on the disc; mastering error? But the code is broken too!
* WSC: The "Images/AI/WSC/XN59WD" video is missing causing an AI video not to play.
* TSA: After destroying the robot ship on Mars and returning to the present, the game will always play the Ares optical memory video even though you didn't pick it up. There's no nice way to deal with this because the "Reviewing Optical Memory BioChip" extra sequence has to be played when returning to the TSA for the last time which leads into the "All Clear" extra sequence. It's possible to just not play the Ares Optical Memory sequence, however.
* General: In the Optical Memory BioChip menu, "Ares" is misspelled as "Aries". It's also misspelled when you open the robot up. In addition, some frames of "Poseidon" are misspelled as "Posiedon".


== External Links ==
== External Links ==
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