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(→SCI2: Remove items from TODO - there are appropriate notes in the code) |
(Added cases where transparency is used. Updated TODO) |
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** Implement subop 10 (was kSciAudioCD) - we need a test case | ** Implement subop 10 (was kSciAudioCD) - we need a test case | ||
* kPalVary: find out where subop 8 (and 7, perhaps) is used and what it does | * kPalVary: find out where subop 8 (and 7, perhaps) is used and what it does | ||
* kRemapColors, mainly used for transparency and adapting sprite colors (e.g. for nightfall scenes) | * kRemapColors, mainly used for transparency and adapting sprite colors (e.g. for nightfall scenes). This is also used in the QFG4 demo (SCI1.1). | ||
Example screenshots and videos where transparency is used: | |||
* [http://www.gamestm.co.uk/wp-content/uploads/2011/02/qfg4-screenshot-classes.jpg Screenshot 1] - QFG4: Character selection screen (the transparent bat on top of the heroes) | |||
* [http://www.gamershell.com/static/screenshots/780/19282_full.jpg Screenshot 2] - QFG4: The fire halo (from a torch) around the hero | |||
* [http://www.youtube.com/watch?v=s_EPs5QqzzA#t=2m Video 1] - QFG4: Character selection screen (same as the screenshot above, you can see the bat) | |||
* [http://www.youtube.com/watch?v=l_5sZN7jP0A Video 2] - GK1: Gedde tomb (the flashlight) | |||
==== SCI2.1 ==== | ==== SCI2.1 ==== |
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