Difference between revisions of "Toltecs"

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240 bytes added ,  13:42, 13 September 2012
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* Check if background resources are used before purging them when changing scenes - check the comments inside sfLoadScene
* Check if background resources are used before purging them when changing scenes - check the comments inside sfLoadScene
* When saving a game, save the whole screen when an animation is playing e.g. when playing animations (the script controlled ones, not the movies) it should save the whole screen when the game is saved when such an animation is running since it uses delta-frames so currently, once restored, the screen is wrong. This is only observed in a few places.
* When saving a game, save the whole screen when an animation is playing e.g. when playing animations (the script controlled ones, not the movies) it should save the whole screen when the game is saved when such an animation is running since it uses delta-frames so currently, once restored, the screen is wrong. This is only observed in a few places.
* Some sounds are cut off prematurely (e.g. when an animation finishes before the sound sample, when changing scenes and a dialog is immediately started afterwards). This is by design (new animations and scene changes stop sounds that are already playing), so this requires changes to the way new scenes are started. We need to verify what the original does here.


== Bugs ==
== Bugs ==
* Pathfinding bugs in Fort Apache and the Indian village - e.g. when moving to the door on the right, the hero walks around a big path. Same when moving to the tent on the top in the Indian village.
* Pathfinding bugs in Fort Apache and the Indian village - e.g. when moving to the door on the right, the hero walks around a big path. Same when moving to the tent on the top in the Indian village. ('''this also happens in the original''')
* When getting the piano player off the well, he walks up facing to the left (his side animation is shown) - probably related to pathfinding?
* When getting the piano player off the well, he walks up facing to the left (his side animation is shown) - probably related to pathfinding?
* Some sounds are cut off prematurely (e.g. when an animation finishes before the sound sample, when changing scenes and a dialog is immediately started afterwards).
* Sometimes, some stray lines are drawn below fonts - probably because the text doesn't fit inside the screen and the surface is cut off incorrectly.
* Sometimes, some stray lines are drawn below fonts - probably because the text doesn't fit inside the screen and the surface is cut off incorrectly.
* Some artifacts are drawn on screen occasionally (e.g. when text is shown over an animation).
* Some artifacts are drawn on screen occasionally (e.g. when text is shown over an animation).
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