TrustedUser
574
edits
(Added Wintermute to Non-ScummVM Game Engines) |
(Update to Fangames HOWTO - Wintermute Development moved to ScummVM engine supported.) |
||
Line 23: | Line 23: | ||
** [[AGI]]: [[AGI/Development]] , [http://forums.scummvm.org/viewforum.php?f=19 AGI/SCI Fangame Creation (Forum)] | ** [[AGI]]: [[AGI/Development]] , [http://forums.scummvm.org/viewforum.php?f=19 AGI/SCI Fangame Creation (Forum)] | ||
** [[SCI]]: [[SCI/Development]] , [http://forums.scummvm.org/viewforum.php?f=19 AGI/SCI Fangame Creation (Forum)] | ** [[SCI]]: [[SCI/Development]] , [http://forums.scummvm.org/viewforum.php?f=19 AGI/SCI Fangame Creation (Forum)] | ||
** [[Wintermute]]: [http://dead-code.org Wintermute Engine Development Kit] | |||
* Non-ScummVM Game Engines | * Non-ScummVM Game Engines | ||
Line 28: | Line 29: | ||
** [http://opensludge.sourceforge.net SLUDGE (Scripting Language for Unhindered Development of a Gaming Environment)] | ** [http://opensludge.sourceforge.net SLUDGE (Scripting Language for Unhindered Development of a Gaming Environment)] | ||
** [http://en.wikipedia.org/wiki/World_Builder World Builder] | ** [http://en.wikipedia.org/wiki/World_Builder World Builder] | ||
== Game Creation Tips == | == Game Creation Tips == | ||
Creating a game is closer to writing than programming, though both skills are required. For a good game, the characters, story and dialogue should come first. It is suggested to write the game in a text adventure system such as [http://en.wikipedia.org/wiki/Inform Inform (Z Machine, Glulx)] as a prototype, '''before''' you commit to drawing artwork and creating game scripts for the graphical point and click version. Since point and click interfaces are basically implicit "Verb-Noun" interface i.e. (Open) (Door), this | Creating a game is closer to writing than programming, though both skills are required. For a good game, the characters, story and dialogue should come first. It is suggested to write the game in a text adventure system such as [http://en.wikipedia.org/wiki/Inform Inform (Z Machine, Glulx)] as a prototype, '''before''' you commit to drawing artwork and creating game scripts for the graphical point and click version. Since point and click interfaces are basically implicit "Verb-Noun" interface i.e. (Open) (Door), this | ||
should map fairly easily. | should map fairly easily. |