Difference between revisions of "Pegasus"

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8 bytes added ,  01:05, 23 September 2012
→‎Fixed in ScummVM: fixed saving during the space chase too
m (→‎Fixed in ScummVM: add claw points bug)
(→‎Fixed in ScummVM: fixed saving during the space chase too)
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* General: From the main menu, selecting 'walkthru' does nothing -- the game just resets to adventure.
* General: From the main menu, selecting 'walkthru' does nothing -- the game just resets to adventure.
* General: When pressing the recall button of the Pegasus BioChip, it does not highlight.
* General: When pressing the recall button of the Pegasus BioChip, it does not highlight.
* Mars: Attempting to use the pause menu to load the game during the canyon chase or space chase will segfault (it tries to make a continue point, which accesses the interface which was destroyed upon entering the sequence). When running on Mac OS 9 or lower, this causes the whole OS to crash and potentially cause damage to your system. '''''Do not attempt to try this on your Mac!'''''
* Mars: Attempting to use the pause menu to load or save the game during the canyon chase or space chase will segfault (it tries to make a continue point, which accesses the interface which was destroyed upon entering the sequence). When running on Mac OS 9 or lower, this causes the whole OS to crash and potentially cause damage to your system. '''''Do not attempt to try this on your Mac!'''''
* Prehistoric: Recalling to the TSA without having the historical log would cause the player to skip over several puzzles and just start going to Mars/Norad/WSC.
* Prehistoric: Recalling to the TSA without having the historical log would cause the player to skip over several puzzles and just start going to Mars/Norad/WSC.
* Mars: Avoiding Ares outside of the shield generator doesn't give you points.
* Mars: Avoiding Ares outside of the shield generator doesn't give you points.
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