Difference between revisions of "Platforms/Overview"

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13 bytes added ,  00:40, 22 November 2012
Remove outdated reference to SVN.
m (Mohawk is stable)
(Remove outdated reference to SVN.)
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GP32 (*) : The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.<br>
GP32 (*) : The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.<br>
PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.<br>
PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.<br>
Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer SVN game engines are built in, but not tested.<br>
Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer unstable/testing game engines are built in, but not tested.<br>
Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
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