Difference between revisions of "Humongous Entertainment/Progress"

Jump to navigation Jump to search
Update future items
(Fixed farmdemo issue)
(Update future items)
Line 104: Line 104:
* Some actors overlap at team selection.
* Some actors overlap at team selection.


== Future reference ==
== Future ==
More recent SCUMM games require 16bit color support, requiring major changes to virtual screens in ScummVM, so don't seem worth supporting at this point. This is only a list of their issues for reference.
* Add support for resource queuing, to help playing from CD.
* Add 16bit color support for later HE games
* Add support for wizImage codec 2, which is just raw images of 16 bits per pixel in 555 format
* Add compression support for music/speech files


=== Freddi Fish 5 ===
=== Freddi Fish 5 ===
* Add support for wizImage compression type 2. which is used for background images of all the light green colors rooms (Of debug room). Wiz buffers using codec 2 are just raw images of 16 bits per pixel in 555 format.
* Add support for wizImage compression type 2. which is used for background images of all the light green colors rooms (Of debug room).
* Add support for displayWizComplexImage 0x80000 flag, which is used in the introduction.
* Add support for displayWizComplexImage 0x80000 flag, which is used in the introduction.


=== Soccer 2004 ===
=== Soccer 2004 ===
* Add support for wizImage compression type 2. which is used for background images of many rooms, including the titles and main options. Wiz buffers using codec 2 are just raw images of 16 bits per pixel in 555 format.
* Add support for wizImage compression type 2. which is used for background images of many rooms, including the titles and main options.
* Add support for processWizImage mode 7.
* Add support for processWizImage mode 7.
657

edits

Navigation menu