Difference between revisions of "Neverhood"

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1,278 bytes removed ,  00:43, 10 June 2013
The crashes in the video viewer have been fixed
(Add note about spurious music issue on restore)
(The crashes in the video viewer have been fixed)
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* Strange sounds on the options screen. If I bring up the options screen in Module11000's scene 2 (I think; it's near the teddy bear panel) and wait a litle while, it starts repeating the sound "Klaymen, up here!" over and over, so rapidly that the sound frequently gets cut off. Oddly enough, I don't hear this sound outside of the options screen.
* Strange sounds on the options screen. If I bring up the options screen in Module11000's scene 2 (I think; it's near the teddy bear panel) and wait a litle while, it starts repeating the sound "Klaymen, up here!" over and over, so rapidly that the sound frequently gets cut off. Oddly enough, I don't hear this sound outside of the options screen.
* Using the video viewer to watch Willie Trombone's videos crashes. This happens because Scene::draw() in scene.cpp:83 points to invalid render items:
Error #137: UNADDRESSABLE ACCESS: reading 0x0aa7f4f0-0x0aa7f4f4 4 byte(s)
# 0 Neverhood::Scene::draw                            [scummvm\engines\neverhood\scene.cpp:83]
# 1 Neverhood::Module::draw                            [scummvm\engines\neverhood\module.cpp:45]
# 2 Neverhood::Module::draw                            [scummvm\engines\neverhood\module.cpp:45]
# 3 Neverhood::NeverhoodEngine::mainLoop              [scummvm\engines\neverhood\neverhood.cpp:171]
# 4 Neverhood::NeverhoodEngine::run                    [scummvm\engines\neverhood\neverhood.cpp:120]
# 5 runGame                                            [scummvm\base\main.cpp:226]
# 6 scummvm_main                                      [scummvm\base\main.cpp:452]
# 7 SDL_main                                          [scummvm\backends\platform\sdl\win32\win32-main.cpp:60]
# 8 WinMain                                            [scummvm\backends\platform\sdl\win32\win32-main.cpp:44]
Note: @0:01:01.153 in thread 5420
Note: next higher malloc: 0x0aa7f558-0x0aa7f594
Note: prev lower malloc:  0x0aa7f488-0x0aa7f4c0
Note: instruction: mov    (%ecx) -> %edx


* Uninitialised variables in the sound code, as indicated by Valgrind. These both happen in the navigation scene outside of the starting building, and may be at least partly related to playTwoSounds():
* Uninitialised variables in the sound code, as indicated by Valgrind. These both happen in the navigation scene outside of the starting building, and may be at least partly related to playTwoSounds():
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