Difference between revisions of "Neverhood"

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79 bytes added ,  08:40, 12 June 2013
Link the "Klaymen, up here" glitch to its relevant bug
(Fixed the static heard when loading a game with music)
(Link the "Klaymen, up here" glitch to its relevant bug)
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==Known issues==
==Known issues==


* Strange sounds on the options screen. If I bring up the options screen in Module11000's scene 2 (I think; it's near the teddy bear panel) and wait a litle while, it starts repeating the sound "Klaymen, up here!" over and over, so rapidly that the sound frequently gets cut off. Oddly enough, I don't hear this sound outside of the options screen.
* Strange sounds on the options screen. If I bring up the options screen in Module11000's scene 2 (I think; it's near the teddy bear panel) and wait a litle while, it starts repeating the sound "Klaymen, up here!" over and over, so rapidly that the sound frequently gets cut off. Oddly enough, I don't hear this sound outside of the options screen. Related to the missing "Klaymen, up here!" scene, see {{BugTrack|num=3614438}}


* Uninitialised variables in the sound code, as indicated by Valgrind. These both happen in the navigation scene outside of the starting building, and may be at least partly related to playTwoSounds():
* Uninitialised variables in the sound code, as indicated by Valgrind. These both happen in the navigation scene outside of the starting building, and may be at least partly related to playTwoSounds():
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