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{{FanGame| | {{FanGame| | ||
name=Abrah, l'orphelin de l'espace| | name=Abrah, l'orphelin de l'espace| | ||
image=[[File:AGIWiki_Abrah1b.png]]| | |||
release=2002| | release=2002| | ||
versions= | versions=1.2| | ||
alternateNames=Abrah| | alternateNames=Abrah| | ||
developer=[ | developer=[[AGIWiki/Robin Gravel|Robin Gravel]]| | ||
platforms=DOS| | platforms=DOS| | ||
engine=[[AGI]]| | engine=[[AGI]]| | ||
support=Since ScummVM 0.10.0 | support=Since ScummVM 0.10.0 | ||
}} | }} | ||
'''Abrah, l'orphelin de l'espace''' is a French freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows Abrah, a slave on | '''Abrah, l'orphelin de l'espace''' is a French freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows Abrah, a slave on Grostesteing's base in outer space. He must free the other slaves and flee the mad scientist's base. | ||
===Resources=== | |||
*[[AGIWiki/Abrah, l'orphelin de l'espace|General information about Abrah, l'orphelin de l'espace, including additional screenshots]], from [[AGIWiki]] | |||
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{{FanGame| | {{FanGame| | ||
name=Acidopolis| | name=Acidopolis| | ||
image=[[File:AGIWiki_Acidopolis1d.png]]| | |||
release=1998| | release=1998| | ||
versions=demo| | versions=demo| | ||
alternateNames=ACiD0P0LiS| | alternateNames=ACiD0P0LiS| | ||
developer=AKware| | developer=[[AGIWiki/AKware|AKware]]| | ||
platforms=DOS| | platforms=DOS| | ||
engine=[[AGI]]| | engine=[[AGI]]| | ||
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'''Acidopolis''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows Brack Malaleuca, an employee at Hammond Motors in the city of Valac, as he discovers an alien ship and ultimately must save the world. | '''Acidopolis''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows Brack Malaleuca, an employee at Hammond Motors in the city of Valac, as he discovers an alien ship and ultimately must save the world. | ||
===Resources=== | |||
*[[AGIWiki/Acidopolis|General information about Acidopolis, including additional screenshots]], from [[AGIWiki]] | |||
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name=The Adventures of a Crazed Hermit| | name=The Adventures of a Crazed Hermit| | ||
release=2000| | release=2000| | ||
versions=| | image=[[Image:AGIWiki_Hermit1d.png]]| | ||
alternateNames=| | versions=demo| | ||
developer=Brian Corr| | alternateNames=The Adventure of a Crazed Hermit| | ||
developer=[[AGIWiki/Brian Corr|Brian Corr]]| | |||
platforms=DOS| | platforms=DOS| | ||
engine=[[AGI]]| | engine=[[AGI]]| | ||
support=Since ScummVM 0.10.0 | support=Since ScummVM 0.10.0 | ||
}} | }} | ||
'''The Adventures of a Crazed Hermit''' is | '''The Adventures of a Crazed Hermit''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows a crazed hermit who comes to his senses after being deserted on an island, as he decides to get off the island and return home. | ||
===Resources=== | |||
*[[AGIWiki/The Adventures of a Crazed Hermit|General information about The Adventures of a Crazed Hermit, including additional screenshots]], from [[AGIWiki]] | |||
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{{FanGame| | {{FanGame| | ||
name=The Adventures of Elfintard| | name=The Adventures of Elfintard| | ||
image=[[Image:AGIWiki_Elfintard1c.png]]| | |||
release=1999| | release=1999| | ||
versions=demo| | versions=demo| | ||
alternateNames=Elfintard| | alternateNames=Elfintard| | ||
developer=M.J. Chapman| | developer=[[AGIWiki/M. J. Chapman|M.J. Chapman]]| | ||
platforms=DOS| | platforms=DOS| | ||
engine=[[AGI]]| | engine=[[AGI]]| | ||
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'''The Adventures of Elfintard''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game as it stands merely consists of a jester named Elfintard walking around a midevil setting. | '''The Adventures of Elfintard''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game as it stands merely consists of a jester named Elfintard walking around a midevil setting. | ||
===Resources=== | |||
*[[AGIWiki/The Adventures of Elfintard|General information about The Adventures of Elfintard, including additional screenshots]], from [[AGIWiki]] | |||
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{{FanGame| | {{FanGame| | ||
name=Agent 0055| | name=Agent 0055| | ||
image=[[Image:AGIWiki_Agent00551c.png]]| | |||
release=1998| | release=1998| | ||
versions=demo| | versions=demo| | ||
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support=Since ScummVM 0.10.0 | support=Since ScummVM 0.10.0 | ||
}} | }} | ||
'''Agent 0055''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows secret agent 0055 on a top secret mission. | '''Agent 0055''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game is a parody of James Bond that follows secret agent 0055 on a top secret mission. | ||
===Resources=== | |||
*[[AGIWiki/Agent 0055|General information about Agent 0055, including additional screenshots]], from [[AGIWiki]] | |||
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{{FanGame| | {{FanGame| | ||
name=Agent 06 vs. The Super Nazi| | name=Agent 06 vs. The Super Nazi| | ||
image=[[Image:AGIWiki_Agent061c.png]]| | |||
release=2003| | release=2003| | ||
versions=| | versions=| | ||
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support=Since ScummVM 0.10.0 | support=Since ScummVM 0.10.0 | ||
}} | }} | ||
'''Agent 06 vs. The Super Nazi''' is a freeware fan-created | '''Agent 06 vs. The Super Nazi''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows British agent Michael Jeans, number 06. He has never been on a mission, and spends his time kissing up to the chief of staff, "M", and hoping for a job that's more exciting than being the unfortunate guinea pig in all sorts of gadget experiments. He is finally called upon to go on his first major assignment. | ||
===Resources=== | |||
*[[AGIWiki/Agent 06 vs. The Super Nazi|General information about Agent 06 vs. The Super Nazi, including additional screenshots]], from [[AGIWiki]] | |||
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== Agent Quest == | == Agent Quest == | ||
{{FanGame| | {{FanGame| | ||
name=Agent Quest| | name=Agent Quest| | ||
image=[[Image:AGIWiki_AgentQuest1c.png]]| | |||
release=2001| | release=2001| | ||
versions=| | versions=| | ||
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support=Since ScummVM 0.10.0 | support=Since ScummVM 0.10.0 | ||
}} | }} | ||
'''Agent Quest''' is a freeware fan-created | '''Agent Quest''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. It follows a secret agent who must track down a serial killer and kill him. | ||
===Resources=== | |||
*[[AGIWiki/Agent Quest|General information about Agent Quest, including additional screenshots]], from [[AGIWiki]] | |||
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{{FanGame| | {{FanGame| | ||
name=AGI Combat| | name=AGI Combat| | ||
release= | release=2006| | ||
versions=1.0| | versions=1.0| | ||
alternateNames=N/A| | alternateNames=N/A| | ||
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name=AGI Piano| | name=AGI Piano| | ||
release=1998| | release=1998| | ||
image=http://sciprogramming.com/showcase/agipiano.JPG| | |||
versions=1.0| | versions=1.0| | ||
alternateNames=| | alternateNames=| | ||
developer=| | developer=Rainer de Temple| | ||
platforms=DOS| | platforms=DOS| | ||
engine=[[AGI]]| | engine=[[AGI]]| | ||
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}} | }} | ||
'''AGI Piano''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. | '''AGI Piano''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. | ||
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'''Game Description'''<br /> | |||
Using CTRL and the keys "q", "w", "e", "r", "t", "y" allows you to play notes on the AGI Piano. | |||
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name=AGI Quest I: The Computer Game| | name=AGI Quest I: The Computer Game| | ||
release=2003| | release=2003| | ||
image=http://sciprogramming.com/showcase/agiquest.JPG| | |||
versions=1.46-TJ0| | versions=1.46-TJ0| | ||
alternateNames=| | alternateNames=| | ||
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}} | }} | ||
'''AGI Quest I: The Computer Game''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. Juha Terho also documented the creation of a room for AGI in detail which is a good tutorial. | '''AGI Quest I: The Computer Game''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. Juha Terho also documented the creation of a room for AGI in detail which is a good tutorial. | ||
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{{FanGame| | {{FanGame| | ||
name=AGI Tetris| | name=AGI Tetris| | ||
image=[[File:AGIWiki_tetris1a.png]]| | |||
release=1998| | |||
versions=| | |||
alternateNames=Tetris| | |||
developer=[[AGIWiki/Peter Kelly|Peter Kelly]]| | |||
platforms=DOS| | |||
engine=[[AGI]]| | |||
support=Since ScummVM 0.10.0 | |||
}} | |||
'''AGI Tetris''' is one of the few non-adventure games that run in ScummVM, due to the game using the adventure game interpreter ([[AGI]]) as its engine. This game is a freeware remake of Alexy Pazhitnov's classic puzzle game, ''Tetris'', that remains faithful to the original. This is a different game than the AGI Tetris described below. This game has a point score system, and has a background made from Tetris shapes, shown in the 3D perspective. | |||
=== Controls === | |||
Use J, K, L, and I as arrow keys. | |||
:J - left | |||
:L - right | |||
:K - down | |||
:I - rotate | |||
===Resources=== | |||
*[[AGIWiki/AGI Tetris|General information about AGI Tetris]], from [[AGIWiki]] | |||
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== AGI Tetris (2004) == | |||
{{FanGame| | |||
name=AGI Tetris| | |||
image=[[File:AGIWiki_agitetris1b.png]]| | |||
release=2004| | release=2004| | ||
versions=| | versions=| | ||
alternateNames=Tetris| | alternateNames=Tetris| | ||
developer=[ | developer=[[AGIWiki/Chad Goulding|Chad Goulding]]| | ||
platforms=DOS| | platforms=DOS| | ||
engine=[[AGI]]| | engine=[[AGI]]| | ||
support=Since ScummVM 0.10.0 | support=Since ScummVM 0.10.0 | ||
}} | }} | ||
'''AGI Tetris''' is one of the few non-adventure games that run in ScummVM, due to the game using the adventure game interpreter ([[AGI]]) as its engine. This game is a freeware remake of Alexy Pazhitnov's classic puzzle game, ''Tetris'', that remains faithful to the original. | '''AGI Tetris''' is one of the few non-adventure games that run in ScummVM, due to the game using the adventure game interpreter ([[AGI]]) as its engine. This game is a freeware remake of Alexy Pazhitnov's classic puzzle game, ''Tetris'', that remains faithful to the original. This is a different game than the AGI Tetris described above. It has several levels, which are accessed by completing a set number of lines. It uses backgrounds from some of Sierra's games. | ||
===Controls=== | |||
Use the arrow keys to move the blocks and space to rotate the blocks. | |||
===Resources=== | |||
*[[AGIWiki/AGI Tetris (2004)|General information about AGI Tetris, including additional screenshots]], from [[AGIWiki]] | |||
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{{FanGame| | {{FanGame| | ||
name=AGI256 2.0 Demo| | name=AGI256 2.0 Demo| | ||
image=http://sciprogramming.com/showcase/agi2562.JPG| | |||
release=2002| | release=2002| | ||
versions=| | versions=| | ||
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}} | }} | ||
'''AGI256 2.0 Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The demo is a continuation of the earlier AGI256 demo. This version showcases new features in the new patched AGI engine that has support for up to 256 colors, such as palette changing. | '''AGI256 2.0 Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The demo is a continuation of the earlier AGI256 demo. This version showcases new features in the new patched AGI engine that has support for up to 256 colors, such as palette changing. | ||
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{{FanGame| | {{FanGame| | ||
name=Al Pond 1: Al Lives Forever| | name=Al Pond 1: Al Lives Forever| | ||
image=http://sciprogramming.com/showcase/gam_ap1.gif| | |||
release=2002| | release=2002| | ||
versions=1.3| | versions=1.3| | ||
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{{FanGame| | {{FanGame| | ||
name=Al Pond: On Holiday| | name=Al Pond: On Holiday| | ||
image=http://sciprogramming.com/showcase/alholiday.JPG| | |||
release=2003| | release=2003| | ||
versions=1.3| | versions=1.3| | ||
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}} | }} | ||
'''Al Pond: On Holiday''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.<br /> | '''Al Pond: On Holiday''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.<br /> | ||
(This is not the second part of the series, but a spin-off, parts | (This is not the second part of the series, but a spin-off, parts two and three were made with SCI studio) | ||
'''''Story:'''''<br /> | '''''Story:'''''<br /> | ||
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name=Apocalyptic Quest| | name=Apocalyptic Quest| | ||
release=2003| | release=2003| | ||
versions=4.00 Alpha 2| | image=[[File:AGIWiki_Apocalyptic1d.png]]| | ||
versions=0.03 Teaser<br/>4.00 Alpha 1<br/>4.00 Alpha 2| | |||
alternateNames=AQ| | alternateNames=AQ| | ||
developer=[ | developer=[[AGIWiki/Vapoursoft|Vapoursoft]]| | ||
platforms=DOS| | platforms=DOS| | ||
engine=[[AGI]]| | engine=[[AGI]]| | ||
support=Since ScummVM 0.10.0 | support=Since ScummVM 0.10.0 | ||
}} | }} | ||
'''Apocalyptic Quest''' is | '''Apocalyptic Quest''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. It is an unofficial sequel to the RPG Fallout: Post-Nuclear Role-Playing Game. The demo at this point consists of merely images of what the authors intend the final game to be. | ||
===Resources=== | |||
*[[AGIWiki/Apocalyptic Quest|General information about Apocalyptic Quest, including additional screenshots]], from [[AGIWiki]] | |||
===External links=== | |||
*[http://apocalypticquest.awardspace.co.uk/index.php?q=about&x=whatisaq Apocalyptic Quest website] | |||
[[Category:Fan Games]] | [[Category:Fan Games]] |
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