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** TilterControl | ** TilterControl | ||
* Implement inventory support | * Implement inventory support | ||
* Implement the menu | |||
* Implement subtitles | * Implement subtitles | ||
* Implement saving preferences | |||
** Scroll speed | |||
** etc. | |||
===ZGI specific TODO's=== | ===ZGI specific TODO's=== | ||
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** This is the first "room". It loads up the environment variables, the opening movie, and then the main menu | ** This is the first "room". It loads up the environment variables, the opening movie, and then the main menu | ||
* Implement spellbook support | * Implement spellbook support | ||
==Other TODO's== | |||
* Look into NOT flatting all the files to root | |||
** This would require keeping track of what room you're in so that you can use the correct parent folder | |||
** Look at Nemesis.zix | |||
* Re-order the if-then statements in scr ResultAction parsing to use the order of highest occurance (See [https://github.com/RichieSams/scummvm/blob/zengine/engines/zengine/scr_file_handling.cpp#L150 scr_file_handling.cpp: Line 150] | |||
* Evaluate all in-engine warnings/debug messages and perhaps move them to higher debug channels (Or ZEngine specific debug channels) | |||
* Clean out unused member functions from the Console class (see https://github.com/RichieSams/scummvm/blob/zengine/engines/zengine/console.h console.h] | |||
==Current Progress== | ==Current Progress== |
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