|
|
Line 21: |
Line 21: |
|
| |
|
| ==Known issues== | | ==Known issues== |
|
| |
|
| |
| ==== Valgrind warnings / code logic ====
| |
| * Uninitialised variables in the sound code, as indicated by Valgrind. These both happen in the navigation scene outside of the starting building, and may be at least partly related to playTwoSounds():
| |
|
| |
| ==26398== Conditional jump or move depends on uninitialised value(s)
| |
| ==26398== at 0x88DBBBB: Neverhood::SoundItem::update() (sound.cpp:235)
| |
| ==26398== by 0x88DC2F7: Neverhood::SoundMan::update() (sound.cpp:352)
| |
| ==26398== by 0x88D695F: Neverhood::NeverhoodEngine::mainLoop() (neverhood.cpp:175)
| |
| ==26398== by 0x88D66AF: Neverhood::NeverhoodEngine::run() (neverhood.cpp:120)
| |
| ==26398== by 0x805084A: runGame(PluginSubclass<MetaEngine> const*, OSystem&, Common::String const&) (main.cpp:226)
| |
| ==26398== by 0x8051489: scummvm_main (main.cpp:452)
| |
| ==26398== by 0x804F5DF: main (posix-main.cpp:45)
| |
|
| |
| ==26398== Conditional jump or move depends on uninitialised value(s)
| |
| ==26398== at 0x88DBBC7: Neverhood::SoundItem::update() (sound.cpp:236)
| |
| ==26398== by 0x88DC2F7: Neverhood::SoundMan::update() (sound.cpp:352)
| |
| ==26398== by 0x88D695F: Neverhood::NeverhoodEngine::mainLoop() (neverhood.cpp:175)
| |
| ==26398== by 0x88D66AF: Neverhood::NeverhoodEngine::run() (neverhood.cpp:120)
| |
| ==26398== by 0x805084A: runGame(PluginSubclass<MetaEngine> const*, OSystem&, Common::String const&) (main.cpp:226)
| |
| ==26398== by 0x8051489: scummvm_main (main.cpp:452)
| |
| ==26398== by 0x804F5DF: main (posix-main.cpp:45)
| |
|
| |
|
|
| |
|