Difference between revisions of "SCI/Bugs"

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3 bytes added ,  10:17, 31 October 2013
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'''Fixed'''
'''Fixed'''
* Camelot: At the bazar in Jerusalem, it's possible to take a peek at a girl taking a bath. If the player enters "look window" instead of walking there manually, ego will walk to the window. The bug doing that is buggy, which may then result in an Oops! message in Sierra SCI and an error in ScummVM. {{BugTrack|num=3614969}}
* Camelot: At the bazar in Jerusalem, it's possible to take a peek at a girl taking a bath. If the player enters "look window" instead of walking there manually, ego will walk to the window. The script doing that is buggy, which may then result in an Oops! message in Sierra SCI and an error in ScummVM. {{BugTrack|num=3614969}}
* EQ1 (CD only!): The game crashes when trying to exit room 660 (closeup of the head of King Cetus) from the left or right, while trying to show a dialog that you shouldn't go that way. You need to exit the screen from the bottom to continue normally. This gets patched in ScummVM on-the-fly.
* EQ1 (CD only!): The game crashes when trying to exit room 660 (closeup of the head of King Cetus) from the left or right, while trying to show a dialog that you shouldn't go that way. You need to exit the screen from the bottom to continue normally. This gets patched in ScummVM on-the-fly.
* KQ6: When scrolling through inventory pages, 4 new stack frames are created each time, causing a stack overflow after some time. Might not be feasible to fix... - {{BugTrack|num=3293954}}
* KQ6: When scrolling through inventory pages, 4 new stack frames are created each time, causing a stack overflow after some time. Might not be feasible to fix... - {{BugTrack|num=3293954}}
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