TrustedUser
574
edits
(Add new engines to platforms/overview table.) |
(Undo revision 20016 by Digitall - Platform vs. Engine headings don't align.) |
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category = Platforms | category = Platforms | ||
include = {PortFeatures} Engines Inforow | include = {PortFeatures} Engines Inforow | ||
table = border="1" cellpadding="2" class="sortable" ,-, style="background:silver" | Platform , style="background:silver" | [[AGI]] , style="background:silver" | [[AGOS | table = border="1" cellpadding="2" class="sortable" ,-, style="background:silver" | Platform , style="background:silver" | [[AGI]] , style="background:silver" | [[AGOS]] , style="background:silver" | [[Cine]] , style="background:silver" | [[CruisE]] , style="background:silver" | [[Draci]] , style="background:silver" | [[Drascula]] , style="background:silver" | [[Gob]] , style="background:silver" | [[Groovie]] , style="background:silver" | [[Hugo]] , style="background:silver" | [[Kyra]] , style="background:silver" | [[Lure]] , style="background:silver" | [[MADE]] , style="background:silver" | [[Mohawk]] , style="background:silver" | [[Parallaction]] , style="background:silver" | [[Queen]] , style="background:silver" | [[SAGA]] , style="background:silver" | [[SCI]] , style="background:silver" | [[SCUMM]] , style="background:silver" | [[Sky]] , style="background:silver" | [[Sword1]] , style="background:silver" | [[Sword2]] , style="background:silver" | [[TeenAgent]] , style="background:silver" | [[Tinsel]] , style="background:silver" | [[Toon]] , style="background:silver" | [[Touche]] , style="background:silver" | [[TsAGE]] , style="background:silver" | [[Tucker]] , style="background:silver" | [[CGE]] , style="background:silver" | [[Composer]] , style="background:silver" | [[Dreamweb]] , style="background:silver" | [[Lastexpress]] , style="background:silver" | [[M4]] , style="background:silver" | [[Sword25]] | ||
</dpl> | </dpl> | ||
GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.<br> | GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.<br> |