Difference between revisions of "Neverhood"

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603 bytes added ,  18:33, 31 December 2013
Added note about the corrupt cursor.
(Fixed looping sounds)
(Added note about the corrupt cursor.)
Line 37: Line 37:


* The cursor is glitched on the movie scene after walking straight as far as you can go after crossing the bridge - ''module 3000, scene 3''.
* The cursor is glitched on the movie scene after walking straight as far as you can go after crossing the bridge - ''module 3000, scene 3''.
 
** This could be a problem with the Smacker player, or how it's used. In this particular scene, the palette chunk is shorter than usual because it reuses the last 64 palette entries from the previous palette (see the "if (b0 & 0x80)" case in SmackerDecoder::SmackerVideoTrack::unpackPalette()). But when a new SmackerVideoTrack is created, the palette is zeroed so these reused palette entries are all black. I tried making it remember the old palette across tracks, but I probably messed up somewhere. The cursor looked fine, but other glitches were introduced. Still, I think I'm onto something here...
 


[[Category:Engines]]
[[Category:Engines]]
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