Difference between revisions of "Neverhood"

Jump to navigation Jump to search
748 bytes removed ,  18:11, 1 January 2014
Fixed the glitched mouse cursor after the bridge (thanks eriktorbjorn!)
(Added note about the corrupt cursor.)
(Fixed the glitched mouse cursor after the bridge (thanks eriktorbjorn!))
Line 35: Line 35:
==== Graphical glitches ====
==== Graphical glitches ====
* When Klaymen is up on the balcony in Nursery scene 2, his shadow should be invisible - ''module 1000, scene 1''
* When Klaymen is up on the balcony in Nursery scene 2, his shadow should be invisible - ''module 1000, scene 1''
* The cursor is glitched on the movie scene after walking straight as far as you can go after crossing the bridge - ''module 3000, scene 3''.
** This could be a problem with the Smacker player, or how it's used. In this particular scene, the palette chunk is shorter than usual because it reuses the last 64 palette entries from the previous palette (see the "if (b0 & 0x80)" case in SmackerDecoder::SmackerVideoTrack::unpackPalette()). But when a new SmackerVideoTrack is created, the palette is zeroed so these reused palette entries are all black. I tried making it remember the old palette across tracks, but I probably messed up somewhere. The cursor looked fine, but other glitches were introduced. Still, I think I'm onto something here...


[[Category:Engines]]
[[Category:Engines]]
1,502

edits

Navigation menu