Difference between revisions of "Neverhood"

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210 bytes added ,  10:13, 6 January 2014
Added note about "Klaymen! Up here!"
(Fixed the glitched mouse cursor after the bridge (thanks eriktorbjorn!))
(Added note about "Klaymen! Up here!")
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==== Sounds / Music ====
==== Sounds / Music ====
* Willie doesn't call "Klaymen! Up here!" After you walk through the tunnel towards the bear controls - ''module 1100, scene 2''.
* Willie doesn't call "Klaymen! Up here!" After you walk through the tunnel towards the bear controls - ''module 1100, scene 2''.
** I think the sound resource is 0x74E01054 and that the line that's probably responsible for setting up the playing of it is "_vm->_soundMan->setSoundParams(0x74E01054, false, 0, 0, 0, 0);" in module1100.cpp.


* Ambient sounds play doubly as much as they should in the Robot Bil area - ''module 1100, scene 3''.
* Ambient sounds play doubly as much as they should in the Robot Bil area - ''module 1100, scene 3''.
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