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(Fixed the glitched mouse cursor after the bridge (thanks eriktorbjorn!)) |
Eriktorbjorn (talk | contribs) (Added note about "Klaymen! Up here!") |
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==== Sounds / Music ==== | ==== Sounds / Music ==== | ||
* Willie doesn't call "Klaymen! Up here!" After you walk through the tunnel towards the bear controls - ''module 1100, scene 2''. | * Willie doesn't call "Klaymen! Up here!" After you walk through the tunnel towards the bear controls - ''module 1100, scene 2''. | ||
** I think the sound resource is 0x74E01054 and that the line that's probably responsible for setting up the playing of it is "_vm->_soundMan->setSoundParams(0x74E01054, false, 0, 0, 0, 0);" in module1100.cpp. | |||
* Ambient sounds play doubly as much as they should in the Robot Bil area - ''module 1100, scene 3''. | * Ambient sounds play doubly as much as they should in the Robot Bil area - ''module 1100, scene 3''. |
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