Difference between revisions of "Neverhood"

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341 bytes removed ,  23:35, 11 January 2014
→‎Sounds / Music: Issue has been fixed
(The glitched Klaymen shadow has been fixed (thanks johndoe!))
(→‎Sounds / Music: Issue has been fixed)
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==== Sounds / Music ====
==== Sounds / Music ====
* Willie doesn't call "Klaymen! Up here!" After you walk through the tunnel towards the bear controls - ''module 1100, scene 2''.
** I think the sound resource is 0x74E01054 and that the line that's probably responsible for setting up the playing of it is "_vm->_soundMan->setSoundParams(0x74E01054, false, 0, 0, 0, 0);" in module1100.cpp.
* Ambient sounds play doubly as much as they should in the Robot Bil area - ''module 1100, scene 3''.
* Ambient sounds play doubly as much as they should in the Robot Bil area - ''module 1100, scene 3''.




[[Category:Engines]]
[[Category:Engines]]
21

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