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Thunderforge (talk | contribs) (Removing release value so that Template:EngineDescription properly parses it) |
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{{EngineDescription| | {{EngineDescription | ||
|name=Avalanche | |||
|developer=[[User:uruk|uruk]] | |||
|companies=[[Thorsoft of Letchworth]] | |||
|usedBy=[[Lord Avalot d'Argent]] | |||
|dateAdded=October 17, 2013 | |||
|release= | |||
}} | }} | ||
The Avalanche engine was used in [[Lord Avalot d'Argent]]. | The Avalanche engine was used in [[Lord Avalot d'Argent]]. | ||
This engine | This engine was added by the GSoC student [[User:uruk|uruk]] to ScummVM as part of the GSoC 2013. The source code was provided by the authors, Mike, Mark and Thomas Thurman, who released it under the GNU GPL version 2 license. | ||
==Status== | ==Status== | ||
A couple of missing | A couple of missing functions in the main menu, working mini-games, completable | ||
==TO-DO== | ==TO-DO== | ||
*Class refactoring (WIP) | *Class refactoring (WIP) | ||
*Control of the drop-down menu with keyboard shortcuts | *Control of the drop-down menu with keyboard shortcuts | ||
*Demo mode (If the player doesn't start playing and being idle for a certain time in the main menu, the games starts to demo itself.) | *Demo mode (If the player doesn't start playing and being idle for a certain time in the main menu, the games starts to demo itself.) | ||
*Some sections of the main menu | |||
*Intro animation (Not sure if we have the sources for that one.) | |||
*Outro screens (See Closing!) | |||
*Some Easter Egg connected to the display of scrolls | |||
*Sound options in-game and keeping them in sync with ScummVM's options | |||
*Fix Shoot 'Em Up minigame | |||
==Differences from the original== | ==Differences from the original== | ||
*The ScummVM version uses a different font for some of the texts in the game. ( | *The ScummVM version uses a slightly different font for some of the texts in the game. (Nim, Help, ShootEmUp's instuctions, Boss key.) Maybe they'll be replaced later. | ||
==Outstanding original bugs== | ==Outstanding original bugs== | ||
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*The original game didn't load properly the state of Avvy's speed (walking/running) from a savegame: The little yellow dot at the bottom of the toolbar was always set to "walk" state, even if at the moment of the saving Avalot was currently running. In the ScummVM version, this bug is fixed. | *The original game didn't load properly the state of Avvy's speed (walking/running) from a savegame: The little yellow dot at the bottom of the toolbar was always set to "walk" state, even if at the moment of the saving Avalot was currently running. In the ScummVM version, this bug is fixed. | ||
*In the original, when you play the harp in the abbey, the game doesn't always hide the mouse cursor. In the ScummVM version, it works properly. | *In the original, when you play the harp in the abbey, the game doesn't always hide the mouse cursor. In the ScummVM version, it works properly. | ||
*The spiderweb on the ghostroom scene was misplaced in the original (it wasn't exactly at the right corner of the screen). Now it's fixed. | |||
==External links== | ==External links== | ||
*[https://github.com/tthurman/avalot Repository of the original sourcecode, licensed under GPL v2] | *[https://github.com/tthurman/avalot Repository of the original sourcecode, licensed under GPL v2] | ||
[[Category:Engines]] | [[Category:Engines]] |