Difference between revisions of "Voyeur"

Jump to navigation Jump to search
249 bytes added ,  02:42, 2 March 2014
m
Added note about animation executable
m (Added Strangerke to Voyeur engine developers list)
m (Added note about animation executable)
Line 22: Line 22:


==TODO==
==TODO==
* The very first logo animation is handled by a completely separate dedicated executable, logo8.exe. At the moment we haven't gotten around to disassembling it, particularly since it doesn't have debug information like the main game executable did.
* The audio tends to get out of sync with the video on longer videos. This may be fixed since I changed the getFrameRate() method in the RL2FileHeader class to return a Common::Rational. Needs to be checked.
* The audio tends to get out of sync with the video on longer videos. This may be fixed since I changed the getFrameRate() method in the RL2FileHeader class to return a Common::Rational. Needs to be checked.
* The doGossip routine currently uses two separate decoders but trying to use the first decoder again for a second video results in corrupted audio. Ideally, the reason for this should be figured out so the method only needs the single decoder.
* The doGossip routine currently uses two separate decoders but trying to use the first decoder again for a second video results in corrupted audio. Ideally, the reason for this should be figured out so the method only needs the single decoder.
272

edits

Navigation menu