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m (→Fixed in ScummVM: fixed missing Ares flag reset bug) |
(Add note on not filing bugs on Pegasus DVD in the tracker.) |
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* Both full game and demo are completable from the beginning | * Both full game and demo are completable from the beginning | ||
* Only the Macintosh version is supported | * Only the Macintosh version is supported | ||
* The DVD version is NOT supported in ScummVM currently. | |||
** Although this uses a modified version of ScummVM, the changes to support this have not been integrated yet. | |||
** Therefore please do not file bugs in our tracker. All bugs and other support requests should instead be made in the [http://www.gog.com/forum/journeyman_project_series#1399913289 GOG forum] to avoid confusion. | |||
==TODO== | ==TODO== | ||
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* Mars: Entering the canyon chase with the shield biochip active dereferences a null pointer. | * Mars: Entering the canyon chase with the shield biochip active dereferences a null pointer. | ||
* TSA: When jumping to Mars, the seen Ares flag was not being properly reset, causing an animation not to play if you completed the Mars Maze on a second Mars run. | * TSA: When jumping to Mars, the seen Ares flag was not being properly reset, causing an animation not to play if you completed the Mars Maze on a second Mars run. | ||
* General: Restarting the game without quitting/loading doesn't reset all items to their base state, including the Pegasus biochip, causing a player who picked it up in a previous playthrough to not be able to pick it up. | |||
* Caldoria: If you stun Sinclair and then die when going back into the building, the audio analysis video would play again upon using continue. | |||
* General: Many videos did not observe user-controlled volume levels. | |||
* Norad Delta: The door next to the control room would run the "bump" animation instead of play the door locked sound when trying to access it. | |||
===Not Fixed in ScummVM=== | ===Not Fixed in ScummVM=== |